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I wish the air vehicles had a limited number of flares and once all are used they would have to wait for them to regenerate or have to return to base to reloaded which would cause them to peel off for a bit.
Even if aa missiles were buffed it would take one streamer to cry online that they got shot down then missiles would be nerfed with less damage and longer lock on times
It's actually quite fun to play defense against a Hind. It's not indestructible and really not that difficultto take down with teamwork (I'm a Hind pilot). People just don't wanna do the work
- FarystarLovesBF13 years agoNew Veteran@majorvex Agree on this with a limited number of flares. !
- @DametheFame I wish teamwork would work instead of too many players simply running M5 and/or FXM trying to hit it. Teamwork would be like ''hey im putting a dart on, please hit it with your javelin''. But the flarespam makes that almost impossible to do. Very frustrating.
A group of mediocrely gifted 6th graders could fix this within a couple hours, yet DICE denies the easiest solutions since 1 1/2 years now. Wonder if there was a specially protected snowflake in charge of designing the transport vehicles who would feel triggered and discriminated if anyone fixed them.
Almost reminds of politicians rather seeing their country suffer and perish than admitting failure and correcting wrongdoing..
- Anonymous3 years ago
This is just a streight up lie. I spend most of my time in the air, and i can tell u the super hind is far from OP. If you dont have minimum 4 dedicated players in the super hind, willing to sacrefice everything, you are going to die almost right away. And then u have guys like me that have spendt the last 10 years of my life playing mostly air vehical games, and i cant survive for more then 3min without a pro gunners, then its something wrong.
Also, defence have 3latvs and 2tanks thats works as an AA, pluss the hack, soflam, aps, repair, guided missiles, m5 and snipers that can shoot true anything. So if you then cant use your imagination and put together a propper squad to take down the heli, its something wrong with you, not the chopper
This short clip only proves that the spawns is to close together thats the only thing. U can even see in the chat that they have located you (forward haty) so they have seen you. So if 3 gunners are shooting at you, you should die. I also remember this begin a problem for airsuppert, u have like 3 vehicals camping spawn so no one can reatch them, is that fair?
Stop this crazy nerfing DICE, if you have 6 people working together for a tank, do you then think ift would be any diffrence? The kills will be the same, but they will be more spred out on 6 people and not only the forward gunner like in the super hind. So if you would look in to it, and not just lisning to people complaining, you would see its the same. DICE cant you just remove the entire airsupport if its so important to kill everything in the air?
- UP_Hawxxeye3 years agoLegend
@Anonymousthe Hind is supposed to be a TRANSPORT and not a FLYING TANK.
That is the problem.A transport helicopter is supposed to wait until the Landing Zone is safe enough and come to drop off the troops it carries while using is weapons to suppress some of the enemies that might shoot at it.
What actually happens in the game is that the Hind/Condor is used as attack helicopters with 3 gunner seats and 2 repairman/Lissile launcher seats.
It does not matter if it takes several people to do this. The fact that it is possible is enough to warrant some changes.
The easiest change is to replace the Cannon + HE grenade launcher with something that is doing explosive damage or even a SOFLAM / smoke launcher
- Anonymous3 years ago
@UP_Hawxxeye Try two latv with 50mm protected APS, then its game over for the super hind. And by the way, stop using stingers on super hind. The defenders are using equipment that pilots can see. Thats why they cant kill it. 30mm wildcat, 50mm latv, m5 and hack is the way to go. Then all people thinking they are going to bring down a chopper all by them and choosing guided missiles standing far away from everyone its no wonder they loose. Then everyone is going free solo standing alone its an easy target then you dont have any cover.
Here is a good setup
3-4guys: one with m5, one with hack, one with aps and one with repair. The repairman can also be replaced with one extra m5. This combined with two latv protected with aps is a deathtrap for the super hind. You can also use the wildcat and 1 latv protected with the same system and the hind will go down.
I will recomend this tactic.
Shoot some shots at the super hind so you get his attention so he flyes over to get you. And then he does, hack him and land 1 or 2 shoots with m5. After this you finish him of with latvs that are protected with APS.
And even if you dont kill him, it will be so mutch firepower on him so its not like he can do anything other then fly away.
- @Anonymous that only works if you have people on your friends list that play 2042 and can manage to get on the same team in the same game consistently
- Anonymous3 years ago
@Prof3ss0r_M1k3yes, but that is same thing in the super hind.
And by the way, DICE is working on putting in squadsystem, then you can choose your own team.
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