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AnkerEde's avatar
3 years ago
Solved

When will AMD FSR be implemented?

I was wondering why AMD FSR 2 hasn't been implemented yet, since it works like DLSS it shouldn't be too hard to get it working.

Since the game is in a really good state right now and people are actually coming back, why not support this feature to make bf2042 accessible to more people.

To me it seems like a very obvious choice to improve performance on many systems and a lot of work has been done already because of DLSS. Maybe I'm missing something here and frostbite is incredible hard to program for?

  • @AnkerEde I've used RTX3080 when the game launched and DLSS did pretty much nothing.

    One of my friends runs 3090Ti and doesn't have any FPS gains with DLSS.

    Massive FPS fluctuations are again because of CPU limitations. If you don't have many enemies around you, GPU does most of the work. When you clash 40+ people on a small area, most CPUs are overwhelmed.

    I run 7700X and 7900XTX and still see huge FPS dips in certain areas or during massive fights in tight spaces like on Flashpoint, the central structure on Kaleidoscope.

    Usually if GPU is struggling, CPU usage drops, which isn't the case....in my case. GPU stays 100% and CPU stays wherever it was, +/- 5%

12 Replies

  • Twordy's avatar
    Twordy
    Seasoned Ace
    2 years ago

    Voice of advice. FSR won`t save you by any chance in Multiplayer Games. What you need as previously stated is a beefy CPU over GPU. You might slash some graphics on lower-end GPU, but for most of the engagements/firefights if the CPU fails, then GGs. You run the game on only 16 gigs of ram on W11 then GGs also. 

    I have 32 gigs of 6000mhz. R5 7600X. And incredibly bottlenecking RX 6600 8GB. But to my surprise, the game runs totally fine with medium details between 90 and 135 FPS! I feel like BFs are more CPU than GPU bound or the games' graphics and performance scales up nicely in this regard. I would always strongly suggest a decent/recent single-core-performing at least 6 core 12 thread CPU over a beefy GPU in Multiplayer. Things are fine when CPU and GPU are paired to 1:1 in framerate drawing... in my case CPU is idling a little bit at around 35-55% usage and GPU is always 100%.

    I don`t care about DLLSs, FSRs, or Raytracing... and I believe You should not care unless You intend to be less competitive. The framerate has to be good without crazy 1% FPS lows, stutter, and without blurry FSR/DLSS graphics. DLSS and FSR are a marketing gimmick in attempts to convince You that You get more with those technologies... but You don`t honestly. Yes, You get more frames but at the cost of image quality also.

    That`s my personal opinion and observations, so I am here to agree to disagree.

  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    2 years ago

    Upscaling is useful for 4k displays. Which is what most consoles are connected to.

    I'm using Nvidia upscaling in Battlefield 1 to get 125fps with my Nvidia 1060 on a 1440p display. The Nvidia upscaler looks way clearer than the game's built-in upscaler.

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