@EA_Atic Yes! We do need official Rush, TDM, Squad TDM, Gun Master. Whatever official rotation means. Devs have to work on the Game Browser so it`s easier to search for 64 CQ and Breakthrough, currently, it`s tricky, idk why. Chainlink is phenomenal in BF4 in my opinion. We do need Infantry-based game-modes without vehicles, without too many side gadgets also if possible. It`s all about running and gunning simply put.
Small game modes also sell the game and many of my mates view 32-48 slot servers as the perfect solution for team play-based games as well. Even 64 Conquest infantry Only! 5-6 players in (1 squad all out Warfare) at least with the possibility to form a squad, disband live in the game would be a huge godsend relief. Even in BF2 (2005), there was the option to play Infantry Only Conquest...
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I hope someone reads it. One idea (nothing new) that would rather help with teamplay if tested properly. Spawning and Squads!
If the devs do it right then player numbers will go up. For example, players would be able to spawn on the squad commander/leader, or the next player alive if the squad leader gets terminated - so there is always someone to spawn back on except for the squad leader and a beacon. This could be more tactical than simply spawning on 3 other guys running everywhere. Limiting spawns to 1 perhaps at all times, by allowing 5-6 ppl in 1 squad too. If any teammate is in the vehicle allow the spawning also. Think of adding smoke barrage, light artillery barrage, the guided missile, some semi-permanent supply crate drop/station visible on the minimap 4 everyone until the sector is under friendly control, dog robot for performance on the battlefield as in BFV - in the same manner for squad leaders only, same with vehicle drops! The game needs a slight lean towards a tactical, team approach to be exciting in All-out Warfare. We do need VoIP with the possibility to stay muted or mute others on the client side especially in HZ. I believe less-lethal vehicles like quads, motorbikes, transport without cannons mounted at the top could be droppable as well with some limitations also. A combination of the Classic Mode BF2/4/5 approach with spawns on squad leader + new one last man alive as a backup when the leader gets down and spawn beacons. Spawning in vehicles would be without change as a team. On top of that 5-6 players in one squad. Squad teamplay would have some meaning perhaps then.
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The other problem for "us players" is the fact that we cant search, sort servers with a specific number of players, game modes, maps, rounds, tickets, ping, etc. So as a matter of fact "lobbies" discourage immensely from continuous playing. Lobbies may function in BR or HZ fine, same as specialists in current form. Players search for a specific game mode or the map, or they join with mates for some tactical action. You have to calibrate Specialist for a given game mode. Otherwise, it`s going to be a mish-mash rendering some game modes with particular maps barely playable.
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Specialists are not a problem in my view. The implementation is. Specialists should be closed behind classes and traditional frameworks as Assault, Support, Engineer, Sniper to help with the flow of gameplay in the All-out Warfare. The specialist could be freed as they are now from constraints in BR and HZ. Map design and unpolished release kill it for those who stand by the franchise. The specialist must look differently in each faction also.
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Lack of a scoreboard is not a problem for me, but I would definitely embrace having the option to look at stats after the round somewhere.
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There is a general problem with vehicle balance, hovercraft has got a cannon at the top and is slightly too fast, perhaps needs slightly lowered acceleration, same with a transport vehicle. There must be more means of transport without cannons on top. Or some version with guided-missile like tow on top solely, so it`s not only infantry harvest session only. Quads, motorbikes, slow 4x4 vehicles with .50 waiting by the flags. For example, the tank should be destroyed by 3 rockets at the backside. There could be some extremely low chance to ricochet rockets at the front and top armor, or at the edges. There is no need to reinvent the wheel honestly. For now, 128 AAW is no go for me, too many distances is not a problem unless there is not enough transport without uber-minigun cannons.
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Also, on my setup "future framerate option" has got quite opposite impact in contrary to BFV - I had to disable that option in 2042, latency is horrible with Future Frame and perhaps I`ve seen 5-15% uplift of a framerate.
Thank You! Please send it to the top somewhere responsible for the franchise. These are the biggest issues for me now and my mates that may possibly hold back the game. Apologies for the long response.