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@Kean_1111What does that have to do with it? I have the PS5 version of Avengers and can play with my PS4 friends without swapping executables. You play on the same maps with the same characters, each optimized for the system they run on. Pretty sure COD works the same way. There's no gameplay additions to the PS5 version of BF2042 other than map size.
- @ArchAngeL-PCX They do have the same maps, the solo/ coop are 64 player versions and portal has all the smaller maps as well.
It makes no sense why they did this to the community. @xXHappy_PuppyXxI agree, it makes no sense at all. Portal at the least should be cross gen playable. That alone would be huge since its very likely many will just stay in Portal where there's a lot more maps and variety.
@ArchAngeL-PCX wrote:@Kean_1111What does that have to do with it? I have the PS5 version of Avengers and can play with my PS4 friends without swapping executables. You play on the same maps with the same characters, each optimized for the system they run on. Pretty sure COD works the same way. There's no gameplay additions to the PS5 version of BF2042 other than map size.
I'm not familiar with the Avengers game but as I understand it, that was a PS4 title where they later offered a PS5 enhanced update, right? This is common for a lot of games where they use the PS5's backward compatibility Boost abilities to achieve better graphics, frame rates, etc. It essentially provides more benefits to PS5 owners of PS4 titles than just backward compatibility. They are not next gen, PS5 developed games though.
Unless something has changed (and maybe it has), I don't know of any games developed exclusively for next gen (at least in the case of PS5) that will allow cross-generational play. However, I do know there are games that are developed for PS4 with PS5 enhancements where both platforms can play together. There is a difference there though and which is why I'm guessing DICE had to provide two copies for PS5 players.
- @CyberDyme How are you finding the differences between PS4 and PS5?
From a technical, map design and game play perspective is one ahead of the other?
I'm playing 2042 on trial while I make my mind up whether to buy or wait for a sale so no PS4 access unfortunately to compare the two.
@BFB-Praetorian wrote:
@CyberDymeHow are you finding the differences between PS4 and PS5?
From a technical, map design and game play perspective is one ahead of the other?
I'm playing 2042 on trial while I make my mind up whether to buy or wait for a sale so no PS4 access unfortunately to compare the two.Hey @BFB-Praetorian ,
That is actually a very interesting question! 👍
Now maybe I am just an old silly man? But somehow the classic maps in the Portal appear somehow to me to have a better balance and gameflow of things with the reduced number of players.
And for the PS4 / Xbox One world, especially on the smaller map sizes in the BF2042 Core areas, it is very very obvious the difference, as its like we have more close combat and strategy involved in the gameplay. It is like the full 128 player gameplay on the bigger maps on PS5 world are almost getting too chaotic and thereby I loose some of the intriguing and challenging things I personally like in the BF gameplay.
Namely the dependency on squad and teamwork, strategy, collaboration etc. But now it still looks like some of those collaboration-enabling features are broken in the game, so maybe if they get fixed, it will become better in the 128-player games?
Another aspect of the 128-player games, the maps still look awfully big and deserted for the most part. Spending a lot of valuable game time just by running or commuting in a vehicle to find a battle somewhere, when all has been wrapped up in one sector or we got exterminated there...
Technically and scenery etc, then they both appear to work the same and also broken in the same way. I cannot say with 100% certainty, as we have no server browser, but I do feel somehow that the lag/rubberbanding/bullet sponging is worse on the 128-player PS5 version of servers.
I noticed in the portal, that we have easily access to servers with a ping rate over 200 milli seconds, which may explain those poor gameplay experiences, if too many high-ping players on the same server as you? Personally I only join servers listed having below 100 milli seconds in ping.
But how do we even know whereto EA ports us onto BF2042 Core game servers, where our ping is maybe 200ms or higher???
We don't, because we have no server browser or insights there...
I was watching bits of a livestream from Karmakut yesterday and this morning. It was interesting because he was saying the same thing about the player population. He found lower numbers were actually more conducive to the hardcore / milsim Experience he and his followers were trying to achieve. After watching parts of the stream of them testing on the fly, I have to agree. It's sort of like you described.
- @Kean_1111 True. Avengers is a PS5 upgrade. There aren't many games exclusive to PS5, but those that are doing things that only are possible on PS5. The rifts in Ratchet and Clank for instance are not possible on PS4. Returnal and Ratchet are making heavy use of the Dualsense features as is Astrobot. I didn't see anything like that on the PS5 beta for BF2042.
IDK They made a PS4 version of this game. Given that COD Vanguard is also cross gen, it seems like they didn't use much foresight here. - @CyberDyme I have been wondering if the PS4 version will be better. Essentially it seems like they cut the empty space out of the 128 player maps.
The 128 player maps are too big for the player count imo, and don't have enough capture points. Even in the beta, it could feel very isolated. I'd estimate a good 30% of the map had no real point to it. All sorts of empty areas around the map with no reason for a player to go there. So what if the 64 player maps are better? lol
Maybe DICE needs to take serious note of this for future maps in the game. if they have to cut down the size, then fine. Do so. Just make sure the 128 player maps have the cohesion fans are used to getting out of 64 player maps.
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