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@Man_iLoveFishing
In your own experience, what are currently the overall pros and drawbacks of NB vs Stealth?
I would say that the stealth one is easier to see and hit compared to the NB.
Vehicle with no repairs is already a drawback.
Vs nb, its slower and bigger. I think stealth helo is same damage/health category as pondahawk.
Stealth has 2 tows and bombs and ofc a stealth cloak. But cloak does not work like flares. There is ever no point taking repair over flares. Infact wildcats lockons locking time is way shorter than any other lockon and shoots 2 missiles instantly which is why stealthcloak is useless.
Getting hacked. If you choose option not having flares, you are dead to lockons. If you choose not having repairs, you are dead to tgm, cause helicopter literally stops in midair while hacked. (You loose 50% of speed and roll controls).
Also you choose option not having flares is bad cause, even if you are in cloak and gunner is doing its stuff (which is pointless, cause no1 likes to gun in it) someone with rosch or anyother small hit can disable you, which can take cloak off, you are dead to lockons.
Lets talk about bombs. They are weak asf. You can kill vehicle with one strafe only if you literally touch it almost, means very close drop. You are useless with it at higher altitude cause of the spread. Yes you might kill 1 or 2 infantry if you get lucky enough. And only scratch if even a hit vehicle with it (5dmg to 40dmg at max) Also, i'm not expecting to kill vehicle in at mid/high altitude.
It's size. Well, its as big as ac, maybe a little narrower but you get spammed constantly with tgms rpg/m5. Ac survives cause can tank 1 tgm and heli response is quicker yet again stealths roll is slowest than any other helicopter.
Overall problem: Game is too chaotic and you take hits from every side, eventually you can enter half field and maybe luckily enough you can survive back and since you need to land or wait till health generates back is killing kpm with it due to wait.
Dogfight vs nb or ac.
I like stealths machine gun. But for example, if you deal damage to enemy aircraft and overheat main gun, guess whats opponent gonna do? Hit that repair button, meanwhile im praying not to get hit second time by that ac rocket or get beamed by nb cause of already health difference. But hey, lets take repairs over flares, wild jet approaches with lockons or even better yet, ac with lockons and i'm sitting in air watching that rocketspam cause i can't return fire and gunner will deal minimal damage, emp is not an option cause of distance. When i get closer, i'm dead by that time.
Edit: in a short way, repair and hack disability are huge red flags and needs to be looked over. Since other vehicles are getting buffed/changed, this particular one is getting outperformed at lifespan wise. Not asking any buffs to weapons, just asking a little survivability.
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