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22 Replies
- carsono3114 years agoSeasoned Ace
@CyberDymeIndeed. I am in full agreement with you that if the quality of destruction we saw in the Beta is what is to be expected at launch... that is * poor.
There are so many aspects of this game and its development that have been head-scratching and seemingly going backwards... I truly hope destructibility is not one of them.
@CyberDyme wrote:
We could also previously turn small cities/village buildings into large piles of rubble. The tank hunting engineers could both be crushed in it, but they also served as great hiding spots for the same engineers to take out the vehicle *. (replace * with: 'overly dedicated vehicle drivers') The large piles of rubble also serve as great infantry hideouts from air fire.
This is 2042 and we want to make things go BOOM !
@CyberDyme DICE has gone back and forth on destruction over the years since BC2. They dialed it back in BF3/4 since they didn't like the effect that flattening entire sectors had on game play which is one reason they they added the fortification system in BF5 when they returned to the sector flattening in BF1/5. Now it seems that they've returned to the BF3 specific era of destruction but haven't stated if it was a conscious decision based on game play effects or if it's based on accommodating consoles now that we've doubled the player count and enlarged the maps. It would be nice to know which was the impetus.
- carsono3114 years agoSeasoned Ace
@ragnarok013Same. I would like to know the reasoning here, although I suspect it is as you said and perhaps increased demands on video memory to make those kind of "permanent" changes on maps this large...
I would say they could have at least included the aesthetic and interactive aspects of destroying building facades and crushing infantry and whatnot like we had in the recent games.
I mean, at least put a nice spalled hole from a Sabot shot on the side of that Assembly Building if we cannot take it apart...
@carsono311 wrote:
I would say they could have at least included the aesthetic and interactive aspects of destroying building facades and crushing infantry and whatnot like we had in the recent games.
I mean, at least put a nice spalled hole from a Sabot shot on the side of that Assembly Building if we cannot take it apart...Exactly that - Yes please!
I recall on maps like the Siege of Shanghai, there were many other buildings where we could drive a tank through the groundfloor level or through the shops in the mall areas. Some of the fortified walls could not be run down, others could. So infantry and the vehicles still had plenty of hiding areas and strategic maneuvering to do, to fight out the fun battle.
Same as well on maps like Lancang Dam and Zavod.311. So plenty of semi-destructible building structures there.
That all buildings and all walls right now just stands like nothing hit them in BF2042 is not entertaining or strategic game inspiring.
- HawkEyesCK4 years agoNew Vanguard
Sure!
Frostbite Engine = Destruction
- GrizzGolf4 years agoSeasoned Ace
Im sure they will
- @GrizzGolf Doesn't seem like they will, that upcoming Battlefield Mobile game looks like it has more destruction than this game.
- @D3vilMan420 The game has an amazing amount of destruction just not what some people were expecting.
I should record myself in a tank showing just how much destruction there is on all of the maps. i would be happy not to have any skyscrapers , i dont find them fun at all, so if they could be destroyed that would be great.
- GrizzGolf4 years agoSeasoned Ace
I think too much destruction is a bad thing. Some of us who dont use tanks all the time need places to hide
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