I agree but probably not the stats you are referring to. We need stats for vehicles like lock distance, lock time, damage vs other vehicles, blast damage, blast radius, inner blast radius, damage dropoff start/end distances, turn angles, ray angles, weapon spread, engine speed, starting velocity, max missile speed and more.
If you really want to have less toxicity and more enlightened discussions then you need to either provide these detailed stats in game or at least make them accessible in the game files. If you look here you'll see that every modern BF title is represented except 2042. DICE needs to make these available so the quality of discourse and feedback increases.You get the community you foster so if you want a bunch of knuckle draggers screaming hyperboles and spreading disinformation then don't complain when your message boards and reddit is filled with drivel. But, if you're serious about "positive play" then you should enable and empower your community to better understand the mechanics of the game and make available these stats.
I know someone will inevitably say "But Kloud, no other game has those sorts of stats available in game!"
So first, that's not true. There's a number games that do offer detailed stats like this. Not all of which are FPS and not all of which are available in game (some are in txt files) but they are nevertheless there. Even if this wasn't true though, why would not having a precedent alone preclude you from doing it? If no one ever dared to do something new we'd never have any progress and innovation!!!
And I'm sure some will reply that "BF is not a milsim" or "Casual console players don't care about that sort of thing."
My reply is that these are not milsim stats. EVERYTHING I mentioned above is in the game right now and matters for gameplay and understanding them helps YOU as a player better understand the mechanics of the game and ultimately makes you a better player and people LOVE stats as long as they are relatable and relevant. And BF has a LONG history of modding which is inherently tied with stats so while not every player will understand what a ray angle is for example many will be curious enough to post the question and that will spur conversation and education.
If you try to remove toxicity from the game and don't replace it with something positive you will create a vacuum and it will just find a way to seep back into the game. Player stats are largely meaningless until we have a reasonably well balanced and bug minimal game. Get the mechanical stats into the community's hands and then focus on getting player stats into the picture.