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necropxhyte's avatar
5 years ago

64 player option for pc to mitigate cpu < > gpu usage dysbalance

considering i, as well as many other people still experience bad cpu<>gpu usage dysbalance now in the early access after having suffered from the same during the technical playtest as well as the beta, hence bad performance (no matter what graphics settings are set), and looking at the in-game drawfps data stating high green gpu fps (90+) & low render times, while cpu fps & render times are badly red and max 30fps and below, it seems as if this is just something to cope with, as no solution seems likely.

furthermore, it is pretty obvious that it is a cpu bottleneck issue, and looking at the last gen consoles bf2042 version having player count capped @ 64 (hence less overall game/map event packets to be calculated and processed, as well as less or no ai players to be rendered > less cpu usage), the devs obviously seem to know very well about the performance issues and how to at least minimize them for weaker consoles.

hence my suggestion: give pc players the option to play on 64 player maps as well, maybe this could at least somewhat improve the cpu performance for many

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