Product: Battlefield 2042
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number RTX 3080
Enter RAM memory size in GB 32GB DDR5
Are you using any software with an overlay? No
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region Europe
On which server did this happen? BF2042
When did this happen? (dd.mm.yy hh:mm) Everyday
Summarize your bug The Issue with the TN Count that somebody wrote in this Thread must be the Culprit. Check your Network Settings when you in Game. I mean the Network Bar that could be enabled in Game Settings under Network. There is an TN count in MS. when the Count goes over 22ms or fluctate between low and high counts, than the Game stutters when you move. If the Count is stable and under 20ms it´s totally smooth. I have tested this more than two Hours yesterday. The good Thing is, when you see at the start of an Round the fluctation, you could easily restart the match make and hope for another Server. It´s not on our Side, it´s an Server Problem. Dice must fix this. TN means Time Nudge: This is an synchroniation interpolation Timer between Player -> Server -> Player and back.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? The Issue with the TN Count that somebody wrote in this Thread must be the Culprit. Check your Network Settings when you in Game. I mean the Network Bar that could be enabled in Game Settings under Network. There is an TN count in MS. when the Count goes over 22ms or fluctate between low and high counts, than the Game stutters when you move. If the Count is stable and under 20ms it´s totally smooth. I have tested this more than two Hours yesterday. The good Thing is, when you see at the start of an Round the fluctation, you could easily restart the match make and hope for another Server. It´s not on our Side, it´s an Server Problem. Dice must fix this. TN means Time Nudge: This is an synchroniation interpolation Timer between Player -> Server -> Player and back. As some wrote in this Thread. Most Players don´t see this micro Stutter, it´s minor but once you triggered it is so annoying....
What happens when the bug occurs? The Issue with the TN Count that somebody wrote in this Thread must be the Culprit. Check your Network Settings when you in Game. I mean the Network Bar that could be enabled in Game Settings under Network. There is an TN count in MS. when the Count goes over 22ms or fluctate between low and high counts, than the Game stutters when you move. If the Count is stable and under 20ms it´s totally smooth. I have tested this more than two Hours yesterday. The good Thing is, when you see at the start of an Round the fluctation, you could easily restart the match make and hope for another Server. It´s not on our Side, it´s an Server Problem. Dice must fix this. TN means Time Nudge: This is an synchroniation interpolation Timer between Player -> Server -> Player and back. As some wrote in this Thread. Most Players don´t see this micro Stutter, it´s minor but once you triggered it is so annoying....
What should be happening instead? IT SHOULD BE SMOOTH
The Issue with the TN Count that somebody wrote in this Thread must be the Culprit.
Check your Network Settings when you in Game. I mean the Network Bar that could be enabled in Game Settings under Network. There is an TN count in MS.
when the Count goes over 22ms or fluctate between low and high counts, than the Game stutters when you move. If the Count is stable and under 20ms it´s totally smooth. I have tested this more than two Hours yesterday. The good Thing is, when you see at the start of an Round the fluctation, you could easily restart the match make and hope for another Server.
It´s not on our Side, it´s an Server Problem. Dice must fix this.
TN means Time Nudge: This is an synchroniation interpolation Timer between Player -> Server -> Player and back.
As some wrote in this Thread. Most Players don´t see this micro Stutter, it´s minor but once you triggered it is so annoying....