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Solved for me running DX12: Delete your cache files as found in In your documents > Battlefield 2142 folder > Cache. What I noticed is that the manifest file did not have the same time stamp as the latest PcDx12 files. The PcDx12 files had a time stamp of 3/2, while the manifest had a time stamp of 2/28.
So, just conjecture, perhaps the manifest file did not get updated and was referring to the PcDx12 files with a time stamp of 2/28, not the latest ones with a time stamp of 3/2 that the game was attempting to use.
I first created a folder in the documents directory and cut/paste all of the files from the Cache folder into it, leaving the Cache folder blank.
Then I ran the game and it runs now, no crashing entire game (fingers crossed for the future).
I checked the Cache folder after exiting the app and all the files, including manifest and Data Base file were recreated all with the same time stamp. So, I don't think there is a need to save the old files since they are recreated, but you may want to anyway, just in case.
Hope this solves it for you, again I'm running Dx12, 2080Ti with Nvidia 531,18 and no Nvidia profiles or changes to the settings in Nvidia control panel.
@skates15 how did you run Bf2042 in DX11? The Games has no DX11 support. So you run all the time on DX12. What did you enable?
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