Forum Discussion
3 years ago
@PoneyClubApart from using PCIE 4.0 NVMEs, nothing really. Play play play, this is only way to build the cache. After game or driver updates i usually play some matches against bots and just run around the map(-s) to compile shader files for the maps atleast.
It would be great if EA/Dice implements shader compiliation after driver/game updates at the start of the application, atleast for the maps and not do it during the runtime (violates MS DX12 best practises iirc).
3 years ago
Thanks @Flakstar for your help.
I'll try playing some more and hope it will reduce the ssd usage in time.
Best,
PoneyClub
- Rokebo733 years agoSeasoned Ace@PoneyClub let us know about ssd usage!
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