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Same issue man, I been playing Rush it seems to play a little better in that mode, maybe it is due to player count?
I have done everything I've found online, I still cannot engage in a fire fight in a highly contested area or objective, when I fire I can hear my gun skip shots and usually am dead before I even seen the enemy, or I get shot behind cover because apparently I am not rendering fast enough?
Mobo: MSI Z170a SLI Plus (latest bios installed)
CPU: i7 7700k 4.2ghz o.c. to 4.5ghz
GPU: GTX 1070 o.c. to 196 core and 600mhz 112v
Ram: 16gb DDR 2400mhz
Everything is Low and set to Performance and reduced resolution down to 1080p, still lucky to get 60-70fps until area is congested and my CPU turns red on Perfoverlay display and GPU fps may drop to 30-40
I have ran CCleaner, and Malwarebytes, all my drivers are current and up to date according to CCleaner nothing extra running in the background other then MSI Afterburner and Razer Cortex and my Razer synapse. Task Manger shows little CPU and RAM usage at desktop but 99% CPU usage when BF2042 is open.
I ran a test on userbenchmark and my results seem to be okay other then the Ram was not up to snuff due to my cooler blocking 2 slots, I have ordered 2 new 16gig sticks of ddr4 3600mhz but not sure that is my issue?
Server ping is usually around 60-70
My results from that test are as follows,
"CPU Performing above expectations 65th % tile, scored a 88.2%. Normal: - Memory 93.5, 1-core 135 , 2- core 257 (93%). -- Heavy 4-core 446, 8-core 681 (72%) -- Server 64-core 694 (47%)
"GPU Performing above expectations 81st % tile, scored a 84.2% 3d dx9 - lighting 104, reflection 117, parallax 108 (84% 110fps) 3d dx10 - mRender 109, gravity 103, splatting 103 (84% 105fps) " No 3d DX11 or higher test??
"SSD PNY - Performing below expectations 39th % tile, sequential Read 519, write 480, mixed 397, suswrite 193 (89% 397MB/S) -- Random 4k, 4k Read 34.8, 4k write 65.8, 4k mixed 37 (135% 45.9mb/s) -- Deep Queue 4k, DQ Read 366, DQ write 144, DQ Mixed 193 (159% 234mb/s)
"Ram 16gb DDr4 @2400mhz - Performing below potential 13th % tile, ensure that a dual+ channel XMP Bios is enabled -- 45.4% -- Multicore, MC Read 15.4, MC Write 15.4, MC Mixed 13 (42% 14.6gb/s) -- Single core, SC Read 13.8, SC Write 17.2, SC Mixed 16.8 (46% 15.9gb/s) -- Latency 61 (66% 61 ns)
Does anyone see anything that stands out in my results?
I hope this gets figured out soon, I have been hanging in there trying to grind through it hoping to find a fix myself or constantly googling and youtubing to maybe find the answer but have not found the answer yet.
-Kyle
Yes, the player count is definetly responsible.
Sure, 128 player will be more cpu demanding - but still is should run "smoother" than currently. At this moment a 128 player match is a "wild ride" in terms of fps.
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