Portal Rule Editor - IsInventorySlotActive isn't working for Class Gadget
Product: Battlefield 2042
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number N/A
Enter RAM memory size in GB N/A
Are you using any software with an overlay? No
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region Asia, Australia, Europe, North America, South America, Other
On which server did this happen? N/A
When did this happen? (dd.mm.yy hh:mm) 15.02.22 21:00
Summarize your bug Portal Rule Editor - IsInventorySlotActive Block isn't working for Class Gadget
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Create a custom portal experience with an ongoing-player rule, that has the condition IsInventorySlotActive(EventPlayer, PlayerInventorySlots(ClassGadget)) The rule will never fire if you use the class gadget or have the slot active
What happens when the bug occurs? The block doesn't return the proper result - it always returns "false"
What should be happening instead? The block should return "true" if the player has the class gadget slot active
Portal Rule Editor - IsInventorySlotActive Block isn't working for the newly added selection value "Class Gadget".
The block doesn't return the proper result - it always returns "false".
The block should return "true" if the player has the class gadget slot active
To reproduce:
Create a custom portal experience with an ongoing-player rule, that has the condition
IsInventorySlotActive(EventPlayer, PlayerInventorySlots(ClassGadget))
The rule will never fire if you use the class gadget or have the slot active.
Please find an example experience linked, that demonstrates the misbehavior:
https://portal.battlefield.com/experience/rules?playgroundId=2ac093a0-a19b-11ed-a608-9e731bdeaafe
This experience also contains a scatchy workaround to detect if the class gadget slot is active:
- Check if no slot is active at all