TOW projectile position affected by tank turret rotation
Product: Battlefield 2042
Platform:Steam-PC
Please specify your platform model. PC
AMD or Nvidia Model Number NVIDIA GeForce GTX 1070 Ti
Enter RAM memory size in GB 32GB
Are you using any software with an overlay? No
Which part of the game is the issue happening in? Multiplayer
Which part of the mode? Conquest
Please select your region North America
On which server did this happen?
When did this happen? (dd.mm.yy hh:mm) 29.12.21 8:30
Summarize your bug Gunner projectiles on tanks are affected by the rotation of the tank turret AFTER having been fired. Tow missiles, rocket pod rockets and 40mm grenades rotate mid-air with the rotation of the DRIVER turret. It seems the projectiles' XYZ position are referenced with the turret instead of the world/map.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? One player spawns a tank with a TOW gunner secondary. Another player enters the TOW gunner position. The TOW gunner fires the TOW. When the DRIVER rotates the turret, the TOW will slide midair following the turret rotation.
What happens when the bug occurs? Projectiles slide side to side in the air, following the aim the tank gun. If the tank main gun/turret rotates, the projectiles will rotate with it. It seems the projectiles' XYZ position are referenced with the turret instead of the world/map.
What should be happening instead? Once fired, projectiles should be detached from the frame of reference of the tank turret.
An instance of this bug is shown by another user on reddit here:
https://www.reddit.com/r/Battlefield/comments/qrwgvb/the_tow_missile_on_the_tank_gets_redirected/