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XDeadHandsX's avatar
XDeadHandsX
Rising Novice
25 days ago

BF6 Beta Feedback on Sniping, Maps, Vehicles, Weapons, Balancing, & More

Played 10 hours so far and "was" a very big BF fan from 1942, to Vietnam, to BC2, BF3 and BF4 (own BF1 and BF5, but dislike very much).  At the surface, it seems [DICE] you're on the right track again to win back the BF community that has longed for this gameplay for so long (I'd like to give you money again, but you have to earn it), so here's a list of issues and feedback from long-time BF squad-mates:


Sniping (in general)
•    Please limit sniping...  this is NOT Sniperfield or Sniper Simulator, but after a few matches played, all you see is glint (again).  This is what turned my squad and many others off BF in the first place.  Please consider limiting # of snipers to something like 5 MAX per team (first come, first served), and make it considerably more difficult to actually get hits on players (sniping is hard in real life).  Saw many chat posts during the game saying the same thing.  My last match last night, there were 17 snipers on the other team (more than 50%)!


Maps
•    Most in the beta seem smaller than some BF3 and BF4 maps.  We know you have the tech to make these maps larger and pull pieces from the very great classic maps from all BF games (we've seen it)
•    The HQ's need more defenses and need to be larger, and matter more.  There should be runways and helipads at every HQ containing those vehicles.
•    Hoping for naval/water maps because some of those from BF4 were absolutely great
•    Night versions of some/all maps would be good, but please, again, limit the darn infrared sights.  Flashlights and lasers would be great, and I know IR's are real, but it doesn't play well.  It is basically the same as allowing everyone to be a sniper with smaller weapons.
•    Destruction feels good, but if you had more in the pipeline, I'd certainly welcome it!


Vehicles
•    Where are the ATV's and dirt bikes??  There aren't enough vehicles to simply move from HQ to other capture points thus far, and these could also help avoid the constant kill by sniper.
•    Transport helicopters?  Blackhawks, Ospreys, Chinooks... please add!
•    Tanks take enormous amount of rockets to kill with no one repairing them (increase dmg of rockets and/or reduce health of tanks)


Weapons
•    I play hardcore mode 99.9% of the time, but having played a lot of normal mode as well, some of these current weapons need major rebalancing.
•    Shotguns at 30M+ range seem to still do too much damage without using slugs.  Up close, they should be devastating, but could use some tweaking.
•    Many assault and carbine rifles I've used thus far take nearly the full mag to kill someone.  
•    In general, to be more realistic and less like CoD (which BF should absolutely strive to do at this point because we don't need another copycat), one should be able to kill 2-3 people with one mag and well placed shots (i.e. - torso and head mostly), especially when having the jump on others.  It sucks very badly to get the jump on someone where I'm crouching or in prone and they are running by me and away in a straight line, I light them up, and they have time to turn completely around and kill me.  This is absurd.
•    Rockets/RPG's need a damage BUFF badly
•    Limit amount of snipers allowed on the field at once (I'm even good with only allowing them to be picked up from specific areas and have long cooldowns).  One per squad is still too many because people can make as many squads as they want, thus exploiting it.


Additional Balancing
•    Please add some sort of weight/stamina feature.  Most real soldiers can sprint for a very long time, however, unlimited jumping, sliding, and diving is not possible.  No one can do that with weapons and gear.  If you are going to allow it, then at least add cooldowns to those mechanics.  BF3 and 4 had neither of these features and we were just fine.  Being able to slide into cover once in a while is great, but not to be used as a bullet dodging feature.  That is arcade-like, and you are making more of a mil-sim.
•    Consider slowing the movement just a tick.  I feel that we're moving just like CoD and that is too fast. (by doing this, some of the weapon buffs/debuffs may not be necessary)


Additional Content/Features/Server Browser
•    Please add compass with all degrees so teams can utilize directional callouts, especially when not playing with minimap enabled
•    Please consider more "buddy-system" mechanics!  My squad and I have discussed this for over a decade.  The drag and revive is great.  Add buddy climb features where one can setup and allow the other to climb to a higher ledge or roof even, but requires help and animations and TIME.
•    Please make/keep weapons and attachments as unlockables along the way just like BC2, BF3, BF4.  We want it to take a while and have a feeling of progression but also be rewarding.
•    DO NOT add super soldiers into this game.  It WILL ruin it just like 2042.
•    Please add standard DICE Hardcore servers for most game modes where there is all the good stuff from BF3 &4 (i.e. - no minimap, more weapon dmg, the feeling of consequences to die, lose ammo on reload, no health regen, etc. (we know you have Portal, but not everyone wants it all that custom))
•    Add unlockable soldier skins and tons of clothing and weapon camos (similar to BF3 and 4 as well), if it isn't already planned to be in the game at launch.
•    Add back the server browser from BF3.  It worked better than BF4, but I'm sure you can develop a better one that you promote and millions of people will prefer over quick match.
•    Consider not making more BF games, but continuing to support ONE very large BF game (this one) much like Rainbow Six Siege has done for 10 years now.  We don't need special operators, but I see a world where every BF map ever made is remade for 2025 and beyond, and available in standard and Hardcore servers in random rotations, and we can filter to play what we want.  Add maps, content, weapons, etc.

5 Replies

  • Beta Weekend 2.... New map is "better" but still too small.  Seems built for CoD players in mind.  Need large scale maps so we can utilize vehicles, especially the support choppers that we still haven't seen.

    Bugs Encountered

    • Playing on PC, but with a controller, switch to semi-auto and then can't switch back without pressing B on keyboard
    • Visual graphical bug that went away after dying and then going prone

    More Balancing Needed

    • Support bag provides UNLIMITED EVERYTHING....and resupplies grenades and rockets way too fast.  Kept throwing them just because we could, but that is super unrealistic.  Also, 20+ rockets hitting a tank and got zero kills on it.  The tank did not die.  Rockets should kill faster than repairing.
    • Takes WAY TOO long to kill someone, although, my squad mates and myself died after rounding a corner with full health and the guy shoots 6 bullets after we expend a full mag at chest or head area???  That isn't fun at all.  Hardcore may feel better, but still, normal mode doesn't feel good.
    • Player movement is way too fast.  This is NOT Call of Duty.  Supposed to be more mil-sim like.  Slow it down and provide more cover.
    • There seems to be way too many ways to enter every single base, and no one should be camping your HQ.  The HQ needs defenses and needs to be so much bigger.  It doesn't have to be useless.  You have lots of talent so please figure it out.  It is ok to take time to get to the first base you come to from HQ
    • One should not be able to shoot and kill people from the ground into the enemy HQ either.  I was able to do this with an assault rifle, so that isn't good or fun either.
    • Need "front lines" to every BF map...a place the team closest to their HQ can hold down more easily than other bases.  BF3 and 4 seemed to have that more readily available.  Kind of like a handicap area for the team being pushed back.  Needs to be a way to turn the tides better.  Not easy, but better.
    • The existing beta maps need more access to vertical areas that you can see.  Put in stairs or ways to get up into buildings higher.  Even Warzone map has very high sky rises that you can navigate with stairs or the ziplines.  Your maps have them visible, just not accessible, and the New York map would be so much better if much larger and one could access more of the buildings and up higher.  There are plenty of players on the maps to warrant this.
  • Oh and please separate medic abilities from the ammo support.  They should not be in one combined class.  This breaks the need for teamwork.

  • I know this might suck to hear but it takes YOU way too long to kill someone, YOU dont seem to have the skill and gun feel. ARs are 3-4 head shot kills, 4-6 body shot kills and carbines same but + 1 to those numbers. If you cant make that happen, you're missing shots. 
    Player movement is slower than bf4 but the sliding and higher fov can make it seem faster.
    The rocket and tank stuff also is fine bc first off, 2 rockets at the back of the tank and its cooked. If theres 1, 2, 3 people repairing it you have to either outnumber the ammount of people repairing with people shooting rockets from the front or sides or have your team take them out first and than shoot rockets. Theres a balance there.

  • XDeadHandsX's avatar
    XDeadHandsX
    Rising Novice
    20 days ago

    incorrect....and are you hearing yourself?  3-4 HEAD SHOTS?  You should be dead if I hit you in the head.  Play hardcore and see how you fare.  The movement is way faster than BF3 or 4 ever thought of being, without a doubt.  It feels just as fast as CoD, and CoD is arcade-like.  BF is supposed to feel more grounded and realistic. 

  • vonChizu's avatar
    vonChizu
    New Traveler
    19 days ago

    You like to play hardcore and are complaining about "long" ttk (bc of your skill issue) in the beta which is normal mode, im giving you facts and you dismiss them like they are an opinion. im hearing myself but are you hearing yourself??

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