JsemRizek
4 days agoNew Novice
BF6 feedback after 24 hours of gameplay
Played on Steam and PC (i5 12400f, RTX 4060, 32 GB DDR5 RAM)
Positives
- Phenomenal audio design and nice graphics. First time booting the game and having jet flying over my head while we were under heavy fire was breathtaking
- Destruction and debris
- Overall atmosphere, helped by a fact that there are no clown class and weapon skins like in CoD, and I hope it stays like that!
- Great gunplay
- Optimization (altough CPU usage may be higher at times)
Negatives / What to improve
- Slightly higher time to kill (about 10%)
- Bigger recoil especially for close combat weapons like SMGs, I can somehow accept "laser" long range, slower firing weapons, but having laser for weapons at close to mid distance should not be a thing, or atleast there should be some drawbacks
- Bigger maps, these we got are fine, but there should be a couple of bigger maps
- Balancing of some weapons but that's to be expected
- I can also see buffing the syringes in the assault class
- More punishment for jump shooting and even slide shooting, encouraging players to not act like schyzo CoD player that jumps and slides every 2 seconds
- Sensitivity of anti air turrets is too low
Bugs
- Sometimes the game doesn't allow to quit to menu in lobby or even in the game
- Some crazy visual bug happens once every 4-5 games
- Invisible character during game, making aiming impossible
- I also had invisible characters in post game lobby
- Another weird visual bug happened in the firing range when aiming down sight, altough it was okay in-game. I needed to restart the game in order for it to stop showing (not even joining a game stopped it)
Overall I was having a lot of fun and I hope the devs keep listening to resonable battlefield fans and not people who don't understand the core identity of battlefield games. I can see myself pre-ordering the game if things go well and the devs keep communicating with us.
Very good job😀💌