BIGGEST ISSUE - MAP DESIGN
Overall the game feels good, it could benefit with everything being slower down maybe 20%. Closed weapons should be the only option, and it's absolutely wild that support can hear and resupply AND put down a shield. In general every class has too much kit. Rush should be scaled up a bit, (damavand peak is the perfect example of how to nail Rush)
HOWEVER, the biggest problem by FAR is the MAP DESIGN. It's incredibly linear, small and forces you into choke holds with corridors. The map design is very reminiscent of COD. Most of the conquest maps the vehicles feel like they were placed afterwards as a afterthought.
Liberation peak has some potential... If it was 1.5-2x bigger. It has the potential to really bring home the bad company 2 alleged inspiration.
The Devs should take a step back and look at the heritage of battlefield and rethink the maps otherwise this will become very stale and most of the players will be gone come the next COD Launch...
Remember battlefield doesn't needs to pretend to be COD. It occupies a different space.
I hope this feedback doesn't fall on deaf ears, like most batas...
Thanks