Breakthrough: Liberation Peak map
Every game I played in this map never got past the first point. Taking A is really difficult due to lack of routes, cover, trenches and strategic points, you can't flank and can't push directly neither. I'm thinking about BF1 map design on Operations, that was really a thing because you can set up a proper assault with plenty of possibilities and a wide space where to move.
In Liberation Peak the space is too narrow for any alternatives in pushing the point and there is only one tank to rely on: it's basically a one way massacre (spawnkill in some cases) that kills the fun for both squads because the attackers always try to force the point directly. This seems a desperate rush, hoping not to die and that's not what Battlefield should be as a warfare game.
BF6 is fun with a lot of potential but I hope the maps will be structured like OG battlefields, where there is a wide map with lots of approach to conquer or defend the points.