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AssassinFrick2's avatar
AssassinFrick2
Seasoned Newcomer
2 days ago

Breakthrough: Liberation Peak map

Every game I played in this map never got past the first point.  Taking A is really difficult due to lack of routes, cover, trenches and strategic points, you can't flank and can't push directly neither. I'm thinking about BF1 map design on Operations, that was really a thing because you can set up a proper assault with plenty of possibilities and a wide space where to move. 
 In Liberation Peak the space is too narrow for any alternatives in pushing the point and there is only one tank to rely on: it's basically a one way massacre (spawnkill in some cases) that kills the fun for both squads because the attackers always try to force the point directly. This seems a desperate rush, hoping not to die and that's not what Battlefield should be as a warfare game. 
BF6 is fun with a lot of potential but I hope the maps will be structured like OG battlefields, where there is a wide map with lots of approach to conquer or defend the points. 

4 Replies

  • B4DVV01F's avatar
    B4DVV01F
    Seasoned Newcomer
    2 days ago

    I agree, I haven't played this map on Conquest but in Breakthrough it practically makes me want to leave and requeue; it's just a meatgrinder.

  • A_Devilish_Kiwi's avatar
    A_Devilish_Kiwi
    Seasoned Newcomer
    2 days ago

    agree, playing this map on breakthrough feels like banging my head against a brick wall.
    even on other games modes, the team that starts with the most aggression and speed tends to lock down half the map and spawn camps 

  • playing this map on breakthrough is awful conquest not so much , snipers everywhere.

    too much vision overlooking the map can barely move, going from one bunch of snipers to another bunch.

    needs additional design to implement some areas snipers can't see. buildings or a smoking wreck or something

  • correction i now just quit this map when it cycles, its horrible  

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