Classic classes, reduce scope light for sniper
I am a BF3 veteran that loved this game to its core. Played BF4 and enjoy it. With this being said, I do suggest getting the classes as they use to be.
The new assault class, doesn’t feel right. Giving the class to have two main weapons make it the one and only choice for fast pace combat user.
I did miss classic classes where you choose if the assault will go infantry or as a medic.
The adrenaline shot was an easy way to remove the sprint squad specialization, and all especializaciones available per class like in BF4.
Also setting the support as a medic was is not a good option, if you use an LMG you are asking the user to set camp and not move, because LMG movement was so slow, but of course LMG movement and aiming should be slow.
Engineer and Sniper felt good as a class, the kept core elements of their class.
Although for the light that the scope for the sniper produces, maje the sniper really easy to spot. Consider reducing that to make more enjoyable the sniping experience. And also add suppression to each received shot, this makes it harder for snipers to give a shot when receiving fire, it seemed almost absent.
Didn’t get to unlock all sight and scopes for the sniper, but hopefully you get to add classics sight, like the 8x 12x scopes from BF3.
Also please make the T-UGS produce sounds, if a hardcore preset is going to be made, this is a major function that needs to be added.
This is the first time giving feedback, I loved BF3 and i think is to much to ask to have a similar experience it's was 14 years ago. But BF6 has a lot of potential to get these die hard fans from BF3 and BF4 to come back.
Classes still have the vibe of BF2042.
Thank you for reading, see you on the Battlefield!