Explosive gadgets need a buff.
A C4 stuck directly to someone should kill him, not leave him at just under half health. A shot from an RPG currently only does damage to infantry on a direct hit, and it's a gamble if it kills the enemy or leaves him just under half health. RPGs also should have spash damage instead of just suppressing anyone who was not directly impacted. Lastly the assault grenade launcher is slightly better than the C4 since a direct impact will kill but having half the amount of uses than them and not regenerating makes it rarely worth using against infantry. I understand that the intention behind explosive gadgets is most likely environmental destruction and depending on the gadget vehicle damage but that should not mean they should suck when used against infantry.