Forum Discussion

SwazyMarcrazy631's avatar
22 days ago

MOVEMENT SPEED

After spending time in the Battlefield 6 beta, I can confidently say the movement speed is way too fast—borderline chaotic. The pace right now feels hyper-accelerated to the point where it undermines the tactical gameplay that has always set Battlefield apart, along with killing immersion.




The speed is so high that firefights often devolve into frantic strafing wars instead of calculated positioning and team coordination.




I understand the desire to modernize and appeal to faster-paced shooter fans, but this is simply too much. Movement this quick drastically shortens reaction times, amplifies time-to-kill issues, and turns many gunfights into twitch-reflex contests rather than rewarding good map knowledge and tactical decision-making.




If the baseline speed remains as it is, then Portal desperately needs a movement-speed adjustment slider. This would allow server hosts to create slower-paced experiences, restoring a more deliberate and immersive style of play for those of us who prefer it. A simple percentage slider could let communities set the tone for their own matches, ensuring Battlefield’s diverse player base can enjoy the game on their terms.

Right now, the speed is so fast it’s almost comical—slowing it down, or at least giving players control over it in Portal, would go a long way toward keeping this game balanced and true to its roots.




With such a slider, the community could create custom modes that feel closer to Ready or Not or Rainbow Six Siege, combining tactical pacing with Battlefield’s incredible destruction systems for truly unique, immersive scenarios.




Overall, I love the direction Battlefield 6 is taking. EA finally seems to be listening to the community, delivering on player requests, and staying away from the “hero shooter” trend that alienated so many fans in the past. These are exactly the kinds of changes we’ve been hoping for—but movement speed is one area that could use some fine-tuning, or at least more customization options in Portal, to ensure every type of Battlefield player can enjoy the game at their preferred pace.




As a prior Infantry Marine and current SWAT operator in real life, I’d personally love to see these adjustments. I’m not asking for extreme realism—at the end of the day, it’s still a video game and I enjoy a bit of arcade-style fun—but having the option to tone it down when desired would make a world of difference for both immersion and tactical gameplay.

5 Replies

  • TheW00dy's avatar
    TheW00dy
    Seasoned Novice
    22 days ago

    Are you playing on PC? Because for PlayStation, movement is really awful in terms of feeling smooth and fast pace. I’m am having such a hard time feeling impressed with this beta so far. 

    And tbh, I’m not with the slow pace of the Battlefield you may be describing. It doesn’t need to be super fast, but I need to feel I can get out of combat just as quick as I got in. It’s very rough around the edges and needs lots of improvement. In everything it has, it needs improvement for speed , spawning, and order call outs. I’ve had so much frustration with my callouts and being able to spawn on my teammates.

    Granted, it’s just the beta, but I have got to speak my opinion.

  • PC and Xbox Series X - it’s definitely smooth and fast paced (can’t speak for PS). Again, a slider or option in portal is what I’m suggesting that way you are happy and I am happy, and it would be cool to have a slower more tactical option 

  • TheW00dy's avatar
    TheW00dy
    Seasoned Novice
    21 days ago

    I disagree heavily. This is very slow paced. it is nothing like the previous battlefields. I move so much quicker and have more movement out of the other battlefields

    anyways, I’m starting to enjoy the game a lot more after my second day tbh. The only thing I have a problem with is marking objectives.

    Also, I believe they should implement an option for adjustment on center of deadzone for R3. 

  • I don't think its the base speed at all. If you just run in a strait line i feels very average, which for a character carrying gear would be as expected, not sprinter speed but your getting shot so a bit of hustle.

    I think the issue is the direction, and elevation change speed, especially from a sprint.

    I would like to see penalties for movement speed if you spam inputs or coming out of a sprint (strafing back and forth, spam vertical peaking, diving into a room to shoot)

    I think if they keep it realistic, they'll nail it. A solider can probably get moving pretty quick running for his life through a war zone the strait sprint speed can stay high, keeps the movement though the map and back into action short. Hell let loose and games of that speed are bad for this cause if you have a bad game you spend an hour running back to the front to get killed and start again. 

    However, No one is able to swan dive, land chest and or face first into a metal gun, shoulder the rifle and start firing accurately in sub 1.5 - 2 second times. Or knee slide though a door while ADS and shooting accurately. Those base movements i think are good to stay because it is movement that is realistic and could be useful in many ways, but needs heavy time penalties so if you use them offensively you have to be perfect, know were you target is, move cover to cover still but can use some high profile movements to do it. But you can still use them defensively to take cover quick and not abuse it to attack people while flying though that air or something.

    I think they would fix a lot of the feel without making it blatantly slower like a slider would do by adding delay, or like a bigger slow down effect after sprinting. That way running would suck in combat so people would choose to walk and keep their weapon up slowing down the gunplay, but the rest of the game, running around, getting vehicles, running though unpopulated areas of map wouldn't be painfully slow.

  • slappy323's avatar
    slappy323
    Rising Novice
    21 days ago

    You are legitimately the first person I have seen call this game slow. Which Battlefield do you feel is faster for comparison? 

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