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Cervuzz's avatar
Cervuzz
Rising Novice
3 days ago

My general thoughts and feedback after playing the BETA for a few dozen hours.

Gun bloom should be toned down a lot when it comes to regular shooting. (Even when moving and shooting. As this feature just creates a lot of inconsistency and frustration in the player. Makes gunfights feel RNG heavy. Especially because of the) Visual Recoil (Scope bouncing off of center screen) should be completely removed from regular shooting. Especially since the guns always shoot Center Screen. Having this Visual Recoil creates very poor feedback to the player. As they might be perfectly tracking the enemy with the scope but are then accidentally making themselves miss shots they should be hitting. Also creates an incentive for some players to use 3rd party programs to add a PNG crosshair to the center screen.

(Overall recoil should be increased rather than relying on artificial inaccuracy with dramatic gun bloom.) Instead Bloom and Visual Recoil should only happen when you are under Suppressing Fire. This should also affect Snipers. Maybe add a 3rd Skill Tree that has a perk removing the suppression downsides but instead losing access to the Fatal Sniper Headshots Perk. The Sweetspot for Snipers should also be removed or at the very least added to a 4th Skill Tree, if you intend to keep it. Otherwise to simply nerf how it works, the body damage should cap at 95, as the only way for a Sniper to single shot kill an enemy at full HP, should be via a Headshot; no matter the range.

The effects of the Thermite Grenade Launcher should be able to be mitigated by going prone. Burning should stop or be removed way faster if you prone. Also it really shouldn't slow you down. The Weapon Sling needs to be looked at more. Either removed as it doesn't really fit the style of play BF intends (where you need to think about what gun type you bring with you). Could also nerf it to where the Attachment Cost be increased for Sling Weapons or the amount of Attachment Points be shared across both Primaries. So rather than 100/100 points on two guns, it's  50/50.

Sniper bullet drop also doesn't seem to be functioning as intended in the Beta. There doesn't seem to be any need to adjust for bullet drop when your target is beyond 100m. You can just aim straight at the enemy's head at 200m and you will hit it. Only thing you need to adjust for is travel speed. Sniping should not feel like BF42.

Remove the Auto-Spotting that happens when an enemy enters your LOS or Crosshair. Enemies should only get marked when you (or a teammate) either manually spots them, or the enemy is spotted by a gadget. The Diamond should also be switched out with the Class Logo. (As shown when the enemy kills you and you look at the mirage left behind.) To ensure readability of what enemy you are fighting, when the MTX cosmetics start rolling in.

Every gun (not including Snipers) should have their damage drop off looked into. Their damage should not start to drop off at 10m. Or just adjust the overall damage values so the TTK at close range isn't insanely fast while the TTK at mid and long ranges being a bit too slow at times (though this could also just be a symptom of the aggressive gun bloom and visual recoil. Making shooting feel awkward at times). The headshot multiplier should be raised on most gun classes. 1.35x isn't really enough for AR's, Carbines and LMG's. 1.35x should be SMG's and some Pistols. Carbines and LMG's should be 1.55x. AR's and DMR's should be 1.75x. (Something like this at least. Headshots should matter.) Keep the Headshot Bullet types but just adjust those numbers accordingly.

The scoreboard needs more information that is teamplay relevant. Showing Revives is a big must. Showing team resupply & vehicle heals would also be great. Rather than all that jut being a part of the general score. "K / D / A / R / S" Kills, Deaths, Assists, Revives, Supply. (Supply being Ammo, Heals and Repairs.)

Extra notes:

Delete the STIM (and SLING) gadget from the ASSAULT class. In their place this class should receive the Signature Gadget of the AMMO Crate (just slow down how quickly this class recovers their Grenade Launcher ammo or reduce the effectiveness of those gadgets when it comes to infantry). SUPPORT class gets a MEDIC Bag and they should receive the PDW Specialization, as that weapon fits a lot better with their role as a Medic on a battle field. (Wanting to get in close with the action to save teammates.) RECON keeps the Respawn Beacon (which should also be made into their Signature Gadget, rather than the T-UGS). ENGINEER gets the LMG Specialization.

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