Recon Feedback
1- "Sniper glint"
The glint glow is too noticeable, the glint should remain but the glow strength should be reduced.
2- "Sweet Spot Mechanic"
"Sweet spot" is a useless mechanic. There's no way to tell if an enemy is within range. That's why you're trying to hit them headshot at every distance. Instead of sweet spot, you need a one-hit kill from the torso at close range, like 0-40m. So, it should be like BF3-BF4.
TTD in the game is fast. All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. And assault carry two weapons second shotgun 1 shot kill. Also, when you attach lasers to full auto weapons, hipfire becomes very powerful, there is no need to open ads. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-50m 0-40m 0-30m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4.
Additionally, sweet spot mechanic that forces players to camping from a distance. If instead it's a single close-range shot to the torso, no one camps, everyone plays in the combat.
3- "fatal sniper headshot"
The fatal sniper headshot mechanic should be removed from the game, it disrupts balance and team play.
4- "TUGS"
If you want to play snipers from a distance by placing a "sweet spot", then tugs are a useless gadget. To use tugs effectively, one must enter the middle of a conflict. A motion sensor ball should be added instead.
5- "spawn beacon"
I heard that the spawn beacon will be removed from recon and given to the assault class. This change makes the recon class completely useless.
There is no need to look for adventure, just make the recon class like BF3-BF4.