Forum Discussion

SkyFlair's avatar
SkyFlair
Seasoned Newcomer
2 days ago

Recon, sniping. Glare.

Since we're now moving from a spawn-in-place recon class having moved the beacon to assault.. I think its time we removed glare, or limited it's visibility more.

Snipers now have to manually move around the map, and some players who have been sniping since the beginning of BF should be able to immerse ourselves in the role of a sniper once again.

My only worry is now that snipers are more vulnerable, the glare is just a massive giveaway. After carefully traversing the map to find an ideal location to spot/snipe/give info you cant even look through the scope before the whole world knows your location? It's a bit silly.

Ideally it's removed, but as an alternative, maybe adding the binocular gadget back and only through that - a glint can be seen. This gives options to players on the frontline, and to recons looking to counter snipe.

I feel like removal of the glare also removes distraction for a lot of front-line players, I know myself to instinctually find cover the moment I see the glint, regardless of class. This isnt really realistic, nor does it actually add anything to the gameplay.


Any thoughts? I'd love to hear what people think about the recon changes. 

3 Replies

  • Fezuesz's avatar
    Fezuesz
    Rising Adventurer
    2 days ago

    I think scope glint should be toned down a little. But they bring back sweet spot mechanic from Battlefield 1 so at least we got something.

  • SkyFlair's avatar
    SkyFlair
    Seasoned Newcomer
    2 days ago

    Sweet spot is nice for sure, but thats a mid-range enhancement, aimed at riflers mostly. I just hope snipers get a little bit of love, instead what feels like a major downgrade currently. It's not like I disagree with the beacon being moved either, i like it. I've always wanted a more realistic sniping playstyle, but glints being the way they are in recent titles make that impossible.

  • GunnerTaft's avatar
    GunnerTaft
    Seasoned Newcomer
    2 days ago

    I wrote a pretty lengthy discussion on the glare problem as well, as well as some suggested changes for balancing.  Needless to say, I agree wholeheartedly.

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