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Battlefield 6 – My First Impressions & How to Make It Great
I’ve played enough now to see both sides of BF6.
When it’s good, it’s classic Battlefield chaos.
When it’s bad, it’s chaos for all the wrong reasons.
Here’s the short version — what’s working, what’s not, and how DICE can fix it without rewriting the whole game.
Squads & Communication – The Missing Link
Squads are capped at 4. If you’ve got more friends, matchmaking splits you.
No cross-squad leader comms = no real coordination outside Discord.
Breakthrough pushes stall because nobody’s on the same page.
Fixes:
Increase party size to 8 (splits into 2 linked squads).
Add a Squad Leader Command Channel — voice/text between leaders only.
“Allied Rally” markers for joint pushes without forcing anyone.
Maps – Too Small for a Battlefield
Most maps feel like COD arenas — fun for gunfights, bad for scale.
Vehicles feel squeezed out.
Fixes:
Add larger, layered maps with multiple approach routes.
Dynamic attacker spawns in Breakthrough to keep the front moving.
Optional fortification spots to break long sightlines.
Gameplay Balance
TTK is too fast for Battlefield pacing.
Minimal recoil = “laser tag” firefights.
Some class abilities (like wall hacks) break immersion.
Fixes:
Slightly increase TTK (body shots only).
Add recoil tuning for weapon identity.
Replace ESP-style perks with classic Battlefield options (ammo, faster revive, smoke).
Progression & Community Goals
No service stars or deep weapon tracking.
Medals and badges feel flat.
Fixes:
Bring back service stars with cosmetic rewards.
Community challenge medals — weekend goals everyone contributes to.
Dogtag tracking from BF2142 for scoreboard bragging rights.
Quality of Life
No server browser/persistent servers = smaller regions will die off.
HUD options are barebones.
Hit reg can be spotty.
Fixes:
“Preferred Rotation” queue system.
Full HUD customisation (move/toggle elements).
Netcode debug mode to report hit reg issues.
Vehicles
Jets can’t repair without a landing strip.
Some weapons don’t register hits.
Fixes:
-Passive air vehicle repair after 15s out of combat.
-Limited-use vehicle repair/resupply pads.
The Bottom Line
BF6 is already better than 2042 at launch. Gunplay’s smooth, destruction is great, and when the stars align, it’s pure Battlefield.
But the soul of the franchise — large-scale, coordinated warfare — is still buried under small maps, limited comms, and missing community rewards.
Give us bigger battles. Give us tools to coordinate. Bring back the progression that kept us playing “one more round.”
Do that, and BF6 could be the one that pulls the series back to its glory days.
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