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If you look at the map design it is definitely COD influenced. The streets and alleys are the lanes. Cairo and the Brooklyn maps are good examples of this. BF is usually wide open travel. Wide but not necessarily no cover, but you had the ability to travel all around the map not necessarily in one direction. What I mean is like in Firestorm, you could get to far captures (C& E for example if Americans) by going around the battle by ATV or transport helo. It was a tactical move to get around you adversary and get them to focus in the opposite direction. I've seen some of this game play but you still have to go through battles to get there. Even BF4 Metro and Operation Locker had different paths to get around the enemy team and they were purely infantry game play.
The maps are smaller than typical BF battle, but what do you expect. They are trying to get the COD crowd in. They need their numbers to make money. Sad part is though, if you asked a BF player 10 years ago why they play. Most will say "because it's not COD". Times change for better or worse.
- FlamingCrux4 days agoSeasoned Rookie
The worst thing is, they wouldn't even need to ''be like cod''. Cod has been ruining itself for many years, and are starting to reach the peak off full money hungry **bleep**. If battlefield focus on being battlefield, everyone would have rushed over anyway. Even more so because it would be ''hyped'' and ''the next cod killer''. Everyone is saying that about every new shooter. AKA, everyone is waiting for something slightly more enjoyable than cod, not just another cod...
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