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The bullet spread around your reticle or front sight while ADSing needs to be removed forever from Battlefield games.
This does not mean get rid of recoil. They could keep the same exact weapon accuracies but have our ADS bounce around more to reflect it.
If my ADS is on target, i expect hit markers. Not a bullet throwing 2 feet off center.
Very good point, is that the bloom? Why the hell do games even have that to simulate youre own inaccuracies while moving or prolonged fire? It is terrible when they are also combining it with recoil.
- CHIEF_HOTSTICK2 days agoSeasoned Novice
I dont know but some imbecile game designer since 2002 seems to think thats what the fans want.
I see battlefield zombies ferociously support random bullet deviation all the time too. A lot of them claim its realistic, or it helps newbs (?), or that it dtops it from being a laser beam fest.
Theres a reason battlefield has never been top dog in the shooter genre. And its because of their unreliable gun play. It really sucks cause i love the way BF6 feels and plays but i cant stand the RNG bullet spread and how it forces everybody into close quarters fighting.
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