Feedback on 'Casual Breakthrough' and Assignments
First of all: I love that you have listened to the community. The reason people played exp farms wasn't because they enjoyed it. They felt a necessaty because progress is so slow or sometimes difficult. (I suck as a pilot and making my whole team suffer for it because of assignmemts would be insane)
But this is where my praise stops. The underlying issue is still there. 10 sniper headshots over 200m in a match? Nice try getting that done on Empire State and Siege of Kairo. I can't think of a single line of sight thats close to that long on those maps.
And since you have no control over the flow of the match, you might not even have the time to get an assignment done. If one side outclassed the other Initiation Breakthrough used to be a stomp. Do this is not really a PVE mode, since you will still have to deal with enemy players.
And to circle back to what I said in the begining. There isn't any air on those maps either if I am not mistaken. So there goes another chunk of assignments you can't work on in "PVE".
Here my ideas for improvements:
- add a similar mode for Conquest
 - Make it a party only PVE mode like it was in 2042 (never thought I'd use thqt game as an example on how to do sth. right)
 - Fix the assignments. They are still completely over the top and either feel like busy work (200 Supply Pouch resupploes were just tedious) or overwhelming (for me it's back to flying and those overtuned sniper assignments. 200+ m, nice try finding a target you can actually shoot at that range).
 
I am currently working on getting 300+ suppressions, but thats harder then I imagined. Since I still haven't really figured out how it is counted. I never get a suppression counted, when I end up hitting or killing the target it seems. It's then counted as just a kill or an assisst. Assignments need to be serioisly reworked in my opinion, then one reason for the former botfarms would be gone.
I hope this made sense to at least some degree.