Forum Discussion
This game is so **bleep** unbalanced, the infinite ammo idea might not make a difference as we are already playing COD anyways. Personally I would prefer the objective playing a bigger role like resupply points
Someone suggested splitting what supply bags do based on the path. Technically supply bags heal, remove debuffs, resupply ammo and explosives however the catch is that if you pick medic your bag only heals and removes debuffs but if you pick fire support your bag resupplies ammo and explosives.
Gatgets would be resupplied by the Engineers supply create which I taught it was a fantastic idea. I think the title was class fix update and it hit a lot of the classes balancing issues that plage this game
https://forums.ea.com/discussions/battlefield-6-general-discussion-en/classes-fix-update/12657837