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And yet controller users will tell you the aim assist is awful and doesn't help...
The truth is though MnK is still generally better controller aiming aids give situational advantage. MnK has better snap-to-target of course, but aim assist (and rotational slowdown, recoil reduction, etc) sees controller users 'seeing' enemies without seeing them and 'locking on' for every bullet once engaged.
Either way the point is controller and MnK cannot be balanced without artificial aids that, if used on a PC would get you banned. It is not 'fair' or 'even' it just adds further situational imbalance that feels off and unfair.
Turning off cross-play is indeed the only solution.
It's also a good idea given that it's become clear - now PC players have worked out how to turn off cross-play themselves - that cross-play has technical issues causing even further gunplay problems. No doubt the reason EA/DICE wouldn't even talk about letting PC players have the same cross-play options as console.
Another thing recently coming to light is not only do console players get aiming aids, mouse control is intentionally hindered by the game when attempting to counter recoil. Another reason gunplay feels bad (for mouse users) and would be better (once we stop cross-play and turn this horrible 'feature' off).
I know some will say that is simply the way recoil has to be implemented... It's not, else it would be the same for controller, no?
And given that console players insist PC players are cheaters even though the stats show console players 'commonly' use Cronos or some other form of hacked controller, I doubt either side really want to play with the other.
EA/DICE need to give cross-play options to all and just as importantly turn off all the awful stuff they've coded to accommodate cross-play if a player turns it off.
Agree with you for the most part, as this is the heart of it. I’m not against controller players at all, but the way aim assist is currently tuned isn't balanced, it’s automation. It’s gone from compensating for stick/controller limitations to outright outperforming mouse tracking in certain conditions. That’s where the line gets crossed and why the community always hates on controller players and their aimbot.. assist.
You nailed it with “situational advantage.” In a fair fight, M+K should have the edge in precision and control and that’s why aim assist existed in the first place. But right now in BF6, it’s doing more than assist as most feel it’s taking over. Long range tracking, bullet magnetism around cover, even hit registration that favors controller input all point to a system that’s doing far too much work for the player. I said something about interpolation and de-sync, with controller it seems to shoot right where the player is even if they are phantom shots, kind of like it knows where the servers saying the player is even if the client doesn't see the same thing. And yeah, the whole recoil and crossplay situation just makes it worse.
If DICE insists on shared lobbies, the least they could do is tone down the aim assist strength and remove the artificial mouse dampening. Otherwise, you end up with one input type that’s mechanically helped and another that’s mechanically hindered.... How's that even fair? Crossplay should enhance the experience, not turn it into a pseudo aimbot simulator for one side. Until they fix this, disabling crossplay is the only real solution. I’d rather have longer queues than deal with this level of input imbalance and there's more than enough of a playerbase in each region to do so. Just make sure official modes DO if in the event there are not enough players, filled with bots and give XP only when there is a threshold of real players.
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