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eZRevolTz's avatar
eZRevolTz
Newcomer
11 days ago

Air balance between jets and helicopters feels asymmetric after recent changes

Air Balance Feedback – Jets vs Helicopters

 

The recent reduction to jet cannon damage against air targets (requiring approximately 40% more hits) has created a noticeable imbalance in air-to-air combat, especially when facing helicopters with a competent gunner.

 

Core issue:

Helicopters with an experienced gunner are able to destroy jets extremely quickly, even during high-speed attack passes, while jets now require multiple perfectly executed passes to secure a kill.

 

Technical concerns:

 

  • Helicopter gunners maintain high, consistent DPS with strong stability.
  • There is little to no meaningful efficiency loss against fast-moving air targets.
  • Jets operate with:
    • Very short engagement windows
    • High exposure risk
    • Minimal margin for error
  •  
  • With the current nerf, jets are punished for performing their intended interceptor role.

 

 

Gameplay impact:

 

  • Air engagements become asymmetric:
    • Helicopters can afford to miss.
    • Jets cannot.
  •  
  • The jet’s role as a natural aerial counter is weakened.
  • Helicopters gain disproportionate control of airspace.

 

 

Suggested adjustments:

 

  • Reduce gunner damage or tracking efficiency against jets at high speed.
  • Apply more aggressive damage falloff to helicopter weapons versus jets.
  • Reevaluate the jet cannon damage reduction specifically for air targets.

 

 

The goal should not be instant helicopter kills, but to ensure jets remain a credible air threat and a true counter, requiring skill and decision-making from both sides.

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