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itwasKeyes's avatar
itwasKeyes
Rising Novice
27 days ago

Sidearm Customization

Sidearm enthusiast from past BF Titles here... I have accumulated over 10,000 kills between BF4, BF1 and BF6 with sidearms as I am primarily an agro-Recon sniper and it comes with the territory  

BF6 has struck a wonderful chord regarding weapon balance despite very minor complaints that are often met with good balance measures. 

Where it's fallen distinctively short compared to past titles are sidearms.

The combinations possible with 60 points are, quite simply, anti-fun, specifically to the semi-auto category.  They do not allow for any real customization or preferences, but rather big swing tradeoffs for a class of weapons that has no real chance of becoming OP. 

I would love to be able to combine a CQB suppressor with a laser, but this isn't even possible on any semi-auto.  Why are we limited to 60 points?  Raising points to 75 would not cause the revolvers to get stronger as they're not fully kittable to 60 even now, but would allow the Semi-Autos to at least become a viable alternative with customization. 

Perhaps there are concerns over the upcoming Scorpion, but quite frankly this can still be solved under any points umbrella by restricting certain attachments. 

I recommend raising points to 70 or 75, or simply reducing certain attachments on select weapons such as the CQB Suppressor and the extended Magazines.  Thanks for listening  

 

8 Replies

  • itwasKeyes​ I completely agree with you. The current 60-point system makes it very difficult to create a well-balanced sidearm without having to make some significant compromises.

    In many cases, you’re forced to sacrifice useful attachments just to stay within the point limit, which greatly limits the ability to create tactical or well-rounded pistol builds.

    I do think some adjustments would help here. Increasing the total number of available points to something like 70 or 75 could be a good solution.

    As you mentioned, the current system often forces players into difficult choices that limit customization more than necessary. A bit more flexibility would make sidearms much more interesting and enjoyable to customize.

  • happy to see another enthusiast haha

    I'm fearful the scorpion is going to end up being the Meta choice and further deepen the issue for semi autos, but I've yet to play with it so we'll see. 

  • QcR4ptor's avatar
    QcR4ptor
    New Vanguard
    27 days ago

    itwasKeyes​ I agree, I also hope the Scorpion won’t end up being too powerful. However, if we look at how it performs in most other games, it’s usually a weapon with very high fire rate but limited ammo capacity and relatively poor accuracy, especially at medium range.

    Because of those characteristics, it tends to be strong in very close quarters but much less effective outside of that role. If it is implemented with those same limitations in BF6, I don’t think it will be an overpowered weapon.

    In the end, we’ll really have to see how it performs once it’s released and players start using it in real matches.

  • itwasKeyes's avatar
    itwasKeyes
    Rising Novice
    27 days ago

    That was the idea behind the G18 in BF4 but it was still the meta choice for years

  • RRTX-CFC's avatar
    RRTX-CFC
    Seasoned Traveler
    26 days ago

    yeah the beta had 100pts on them and that was nice.  but tbh I dont think they want you to use just a secondary lol.  it'll be interesting to see what the full auto pistol comes out being.  I can see them making it a primary.

  • itwasKeyes's avatar
    itwasKeyes
    Rising Novice
    24 days ago

    I don't ever see a situation in which using a secondary is preferred over a primary except in cases like CQC while you have a sniper rifle. In those cases the revolvers outclass the semi autos by so much it makes sense to assist the semi autos with some additional points.  The additional points won't really help the revolvers so it's be a nice tweak

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