Forum Discussion
The too low for lock is probably the worst feature of the little birds tactics .You fire a shot they flare and you miss all good reload to have another shot no need for flares just drop low recharge flares .If they were forced to run for cover out off range would be better this would at least give the infantry a chance to manoeuvre .The better pilots often never get above the radar threshold
I agree that the mix of too low for lock and quickly recharging flares is just too much, especially for the mini bird.
For one thing, going low should mean using terrain to hide. Right now, the bird can just go nap of the earth on flat terrain, take vey little risk in doing so (the attack and transport choppers risk facing RPGs, but not a fast flying mini bird), and even get to do a gunning run while doing so.
I don't mind choppers not going down as flies, but in that case there needs to be a way to push them back for a little while without the entire team having to switch to anti-air engineers.
The easiest solution would be for flares to recharge much slower. Then the pilot would have two choices: staying low to the ground for an extended period of time, which is dangerous, or leaving for a little while until the flares are back.
I also think the mini bird needs to be much more susceptible to gunfire. Its main defense is speed: it's infuriating to see them hover when there's no engineer around, because gunfire does too little to really worry them.