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legiao1's avatar
legiao1
Seasoned Rookie
1 day ago

Re: Battlefield Labs Technical A/B Testing

Asset streaming should be evaluated under realistic gameplay conditions.

Testing should include:

Rapid movement through large environments

Vehicles moving at high speed

Frequent respawns

Fast camera rotation

Destruction followed by movement through the affected area

Multiple players and effects simultaneously

Monitor:

Texture streaming

Geometry streaming

Shader compilation/stutter

Memory pressure

Asset loading latency

Sudden frame-time spikes

Missing or delayed assets

The objective is to ensure that asset streaming does not create unpredictable frame pacing.

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