Asset streaming should be evaluated under realistic gameplay conditions.
Testing should include:
Rapid movement through large environments
Vehicles moving at high speed
Frequent respawns
Fast camera rotation
Destruction followed by movement through the affected area
Multiple players and effects simultaneously
Monitor:
Texture streaming
Geometry streaming
Shader compilation/stutter
Memory pressure
Asset loading latency
Sudden frame-time spikes
Missing or delayed assets
The objective is to ensure that asset streaming does not create unpredictable frame pacing.