Attack Helicopters need to be reworked!
The helicopters have come a long way since the beta but I feel they need some additional work! The amount of ammo for rockets needs to be increased. What’s the point of picking heavy rockets if you only have 4 in each salvo? With the dispersion, weak damage, limited ammo, and if you don’t have a gunner you’re screwed even if you make quick passes. Rocket ammo would probably be better balanced if you have heavy rockets at 8, aim guided 8, and light at 10. Also, it shouldn’t take almost a full magazine of the main gun to kill 1 enemy, maybe 3 or 4 rounds.
As for controls I feel the yaw rate needs to be slightly increased as well. As a heli main maps like Mirak Valley are brutal, with almost no cover it’s hard to even get past halfway of the map. With the combination of anti-air vehicles, the auto turret near their spawn, stingers, 2 jets, and the small arms fire that can now bring you down you’re toast if you try and make a run past there. Having a helicopter in the manhattan map makes for some crazy flying and I’m for it but the map boundary for air vehicles is pretty small and a punishingly short timer even if you hug the boundary of the map. If you’re going to keep the ammo count short like this at least add the little bird so it can paint targets for attack helicopters. In my opinion this would help balance the attack helicopters vs almost everything in the game.