This game’s been released for almost a month and it’s still a mess.
1.Support’s med pack logic is busted: right now you chuck it ahead and then walk over to pick it up, but if a teammate is in front they’ll yoink it. Why do I have to *throw* it to heal myself? Make it tap-for-myself, hold-for-squad—keeps randos from stealing my heal.
2.Net-code eats bullets. The faster the gun, the worse it gets—KV9 feels like half the rounds vanish into the void.
3.The discrimination between friend and foe and the recognition of game scenes are simply trash
4.still a problem of visibility.A dude crouched in a dark corner might as well be invisible.
5.Weapon XP after level 20 is a second job. We bought a game, not a shift at the XP factory.
6.Unlock requirements are troll-tier. “Suppress 300 players” for a gun? Has anyone on the dev team actually done that, or do you just punch numbers into a spreadsheet?
7.SMGs like the KV9 and SCW-10,have too few bullets in their 45-point magazines.A 45-point mag barely cracks less than 30 rounds. For that points we should be looking at 35–40 rounds.
8.Smokes are hard-locked to Support. That’s the only ticket to the objective, so every match boils down to “which team have more Supports?”Smokes are an important item for passing points and advancing points. The constraint that only support troops can have smoke bombs has led to the current situation where victory entirely depends on the number of support troops. Other units have no smoke bombs and have no penetrating ability at all. This problem should be alleviated by equipping the assault forces with smoke bombs, with the number of smoke bombs limited to two.
9.Why should the beacon be bound to the assault soldier? The assault soldier is on the front line for assault. Would you be revived on the front line where the fire is intense? This can easily lead to death shortly after resurrection, affecting the gaming experience. Beacons should be provided to the scouts while keeping the assault beacons, but only one beacon can be equipped within a team.
10.Random moon-gravity bug: touch a tiny slope, launch into orbit.
11.On some terrains, it's easy to get stuck, or experience character movement lag.
12.These are the weapon skins made of junk in the mall. Your skins are not worth much at all. At most, they are at the level of unlocking camouflage or free gift packs. How could your production team dare to price them for sale?
(1)支援兵的医疗小包使用有问题,向前丢出使用时前方有队友可能会被队友使用,在医疗小包给自己时为什么要扔出去?应该设置成短按按键给自己使用,长按给队友使用,这样避免队友吃到自己医疗小包。
(2)服务器有吞子弹的问题,射速越快的枪吞的子弹越多,例如kv9。
(3)游戏场景和敌我分辨简直是垃圾
(4)仍然是辨识度问题,建筑物室内暗处能见度问题,当敌人在室内暗处下时,看不清楚。
(5)经验值问题,后20级的武器经验值太高,升级速度过于慢,玩家是来享受游戏的,不是来上班升级武器的。
(6)某些武器和兵种装备解锁条件问题,什么压制300个玩家,为什么会有这个解锁条件,你们制作组的运营有玩过自己的游戏吗,有解锁过1把武器吗,有解锁过1个兵种装备吗?
(7)某些冲锋枪,例如kv9,scw10子弹太少, 满配弹夹已经占用了45点数,将近一半的点数占用,但是实际子弹甚至不到30发。45点数的弹夹应该有35-40发子弹。
(8)某些装备强行绑定兵种,例如烟雾弹绑定支援兵,烟雾弹是1个重要的过点,进点的重要道具,绑定兵种导致了目前能够获胜完全看支援兵的数量多少。 其他的兵种缺少烟雾弹完全没有进点能力,应该给突击兵烟雾榴弹装备缓解这个问题,限制2发烟雾榴弹。
(9)同样是兵种装备绑定问题,信标为什么要绑定给突击兵,突击兵是前线突击的,你会在交火激烈的前线复活吗,这样很容易就造成复活后不久就死亡,影响游戏体验。应该给侦察兵信标,同时保留突击兵信标,但是限制队伍内只能装备1个信标。
(10)bug问题,在某些小土坡上面原地飞天,莫名其妙
(11)在某些地形上面容易崴脚,卡脚,角色移动卡顿。
(12)垃圾制作的商城武器皮肤,你这些皮肤根本不值钱,这些皮肤顶多就是解锁迷彩,或者是免费礼包的水平,你们制作组是怎么敢标价拿上来卖的?