Forum Discussion
The spawn speed needs to reduced to be twice as long at least, and where you can spawn from should be limited to capture points, vehicles, and assault. Vehicles should only be able to deploy when parked, landed, or hovering over capture points, otherwise players shouldn't be allowed to spawn as this will change the pace of the game and not reward players who constantly rush to their deaths to traverse the map faster as well as using redeployment to block players who infiltrate into enemy territory to steal bases.
The skill of players vary so hard to say if anything could help the underdog team but I think the recommendations given would go along way for teams that prefer more tactical aproach over rushing as there is no real penalties and it's actually encouraged