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Shypipo_Daydream's avatar
Shypipo_Daydream
New Vanguard
5 days ago

Battlefield 6 class identity mismatch

Hi!

I feel that Battlefield 3&4 did greatest with 4 classes due to right motivational aim sets behind them. Based on ancient temperaments, their drives were set rightfully place in design.

  • Assault was guy responsible of medical tasks. His drive was to be recognized of his work. (sanguine)
  • Engineer was guy responsible of vehical gameplay. His drive was to make a difference in battlefield by his work. (choleric)
  • Support was guy responsible of being backbone of firesupport and ammo provision. His drive was to be steady and reliable source of support under pressure for his team, out off spotlight. (phlegmatic)
  • Recon was guy responsible of being precision and intel guy who calculates best optimal time for strike. His drive is quiet analysis of battlefield to get work done without risks. (melancholic)

As you can see, now phelgmatic drive is mixed with sanguine drive causing identity compromise in 4-class system. There's underlying tension within support class' playstyle background. Should he come out off shelter of firesupport position to revive or not?

3 Replies

  • It's interesting to use the Four Humours of Medieval Alchemy to analyze the Four Archetypes of Battlefield team play.

    Still, the Renaissance and the Scientific Revolution and the Enlightenment changed things for the better.

    🤩

  • Gadget suggestion for these classes would be following:

    • Assault: Grenade launchers, underbarrel shotties, defib and medical items.
    • Engineer: Anti-vehicle launchers, anti-vehicle mines, repair-disarm-re-use tool kit, vehicle supplies and bodyarmor supply kit.
    • Support: Mortar, ammo supplies, claymore, trophy systems, barricade-reinforcing tool kit and fortification tool kit.
    • Recon: Spy drones, different type of infantry scanners, PLD-Soflam, C4, spawn beacon, signal jammers, combat ladders and zipline.

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