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Jeltz292's avatar
Jeltz292
Seasoned Novice
2 months ago

Battlefield does not have a Game problem - it has a Server problem

You have a large global community committed to Battlefield through a long history of good and bad in game playability decisions. We have stuck with you.  Then you splinter that community by providing TOO MANY SERVER OPTIONS. And then paper over that problem by providing auto-matchmaking that disempowers players and spreads numbers to maintain fully populated battles. Even during this apparently amazingly popular Open Beta at times I would go on-line and end up stuck in a battle option I did not want to play waiting for player numbers that almost but never quite happened - because adequate numbers were just spread too thinly amongst all the options.

This is a classic corporate false cost optimization, add features to not disappoint anybody and end up slightly disappointing everybody. Minimizing slight disappointment becomes the best you can possibly hope for. Surely it is better to have a slightly smaller, enthusiastic, actively engaged (and therefore growing) community that can't wait to get back online to engage with your game.

I encourage others in the community to add their own Server Browser suggestions, and I will start with a few. These are just options to be supported or not. I don't pretend one person can have the best solution here; ideally it should be a community effort.

  1. Split servers into two divisions. The premier servers have only server map/game/options with 70% community support, relegating the rest to a smaller group of Open Beta Research/Community servers. More than 70% Research support gets a feature to Premier, less than 50% Premier support gets a feature relegated to Research. Less than 30% support in Research gets a feature Redacted.
  2. Plan a new map release/feature every 3 months to Research to maintain interest in keeping the Research servers populated - earn the community support to make it to mainstream.
  3. Provide a UI for player profiles that fully ranks Premier options by maps and battle types. Allow a couple of profiles to suit the players mood of the moment or clan/individual profiles.
  4. Vote the on-line profiles to make an active Server Profile and start official Servers only for the ranked options that have online support for at least one full battle.  This guarantees a timely battle as for each player as high up their profile list as possible given the current online population.
  5. Allways have a spare capacity to join existing battles where there is no real prospect of enough numbers for a new full server.
  6. Synchronize the servers so that half the online population is available at battles end for the next round of battles - sure this might require a slight wait between rounds but allows players to quickly get to the best available server option in their profile. 
  7. Provide some entertainment while waiting for servers. Like a simple one vs one or party-based firing range!
  8. Provide a calendar to accept invitations for matches to suit clan vs clan battles for large groups of co-operative parties - and spin up the official server for those matches at those times. Support a league table. That way we can somewhat segregate public matches of small parties from getting raided and trashed by clan led organized factions.
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