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Sookeymiboto's avatar
Sookeymiboto
Newcomer
16 hours ago

BF6 needs a fix

Gunfight Scenarios

Gunfight scenarios need to be tested more thoroughly. If someone has a point-blank shot and lands the first hits, the enemy should not be able to absorb all that damage and take you down in three seconds with an SMG. That makes no sense. If I am landing LMG rounds, the target should be down. Consistency is key. This game is moving in the right direction with battle royale gameplay, but certain gunfight scenarios need to feel more realistic.

 

Weapon Swapping Picking up items

Weapon swapping is a major issue. There are too many animations involved. Whoever decided that the slow animations was a good idea should take time to analyze its impact on gameplay. The excessively slow animations cause delays and often result in not picking up the item or weapon. It also prioritizes the weapon that is thought to be better by the game. (I have tested this theory already by initial landing of the game, once you pick up a gun ensure you have the primary gun in equip while the gun you landed with holstered. Next find the next weapon pick it up and it will swap your secondary out immediately )By the time the player realizes the swap, it’s often too late, leaving them with a weapon they did not want or no longer need.

 

Movement, Walking, and Vaulting

Movement across terrain also needs improvement. I understand not being able to walk up extremely steep inclines, but there are many areas on the map where the terrain makes walking or vaulting unnecessarily difficult. Some areas appear jumpable, yet a height cap prevents vaulting. This should be reevaluated by measuring character height and adjusting vault limits. These issues have caused unnecessary deaths, either from the closing circle or during attempted maneuvers.

 

Fall Damage

Fall damage needs to be reworked. I understand there is a breakfall mechanic in place, but it does not always function reliably. In many situations, breakfall fails to activate even when the player attempts to initiate it. Additionally, certain drops remove an excessive amount of health, which feels overly punishing. There are too many scenarios where fall damage becomes a major gameplay factor and leads to unnecessary advantages for the opposing team, even when the fall height is not extreme.

 

This is game is fun and I appreciate it, I hope this get evaluated and continues to improve.

5 Replies

  • A fix? With every update they break more things then they fix. By now the community is probably a little suspicious when a new update will be launched. I think EA are driving players to actively request they stop trying to fix things :)

  • Nothing that you mentioned is even close to a major issue. You're also self-contradictory. You want gun fights to be what you call " More realistic" but you want to be able to fall 20 ft without taking damage. You sound like a clown. The idea that a multiplayer video game should be balanced based off of realism is an incredibly stupid idea. There is nothing realistic about Battlefield. There's regenerating health for crying out loud. Before a single Dev thinks about any of your ideas for even one millisecond they need to fix net code issues and make better maps.

  • Lololol ok The only thing they're going to fix is the next price tag for battlefield 7, line up and suck it down to come complain on the forums with a different number next year 

  • 0_Katsui's avatar
    0_Katsui
    Seasoned Ace
    1 hour ago

    Weapon swapping animations are definitely a major issue, they're decades long. It's a massive penalty for playing support and actually using your kit. Combined with the insanely fast TTD, you lose freely.

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