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DankHemplar's avatar
DankHemplar
New Scout
28 days ago

BF6's gun balance is a mess

SMGs with excessive accuracy/low bloom, as much damage as most of the LMGs and extremely fast ADS time feels really bad. You can't even go into a building half the time because someone is going to be spray n' praying hallways.

Sniper rifles with range finders is borderline aim botting. Add in that sweet spot mechanic and snipers are basically single target noob tubes in the game. They take next to no skill and one shot far too often.

LMGs are just BAD in BF6. Their damage is crap, their dropoff is too high and without flinching when being shot or a reasonable suppression mechanic. And 3/4 of the time headshots don't even register as headshots with the LMG so no bonus damage for landing good shots.

This game desperately needs a balance pass, there are game-breaking balance issues that are centralizing the meta around sniping or running around in a room where snipers can't see you, with an SMG.

My suggestions to fix this

  1. Lower SMG damage. There is NO REASON for an SMG to be dealing as much damage as an LMG. Also deal with it's obnoxious accuracy when ADSing. SMGs are supposed to be a short range weapon. Not a "lets mag dump with pinpoint accuracy into this players head at 130m".
  2. Rework the sweet spot mechanic for sniper rifles. The one shot kill to the body mechanic is not good and invalidates weapons such as carbines. Also, the range finder needs to not have a custom key bind. Stop this range find+shoot at the same time crap.
  3. Reduce LMG falloff damage. For example, the KTS100 deals 17 damage at max falloff where headshots rarely apply even if shooting someone in the head. Not cool. Make it 20 damage max dropoff instead and see how that plays out. Also add flinching while being shot in ADS and make suppression do something more than prevent healing. Suppression should mean something and right now it doesn't.

5 Replies

  • durkadurk4's avatar
    durkadurk4
    Seasoned Rookie
    27 days ago

    100% agree. I've only been playing support with LMG so far and they are terrible even with all the attachments you can throw at them in any combination. I will stop playing support until this is balanced, it's too frustrating to be losing medium range against SMGs.

  • I agree with point number 2. The sniper class has reached absurdity. As for SMGs, I have had a similar experience with assault rifles and shotguns. In my opinion, a comprehensive fix for TTD, which is random and short, would be more helpful in this regard.

  • cahqtj032tng's avatar
    cahqtj032tng
    Newcomer
    3 hours ago

    Medium range? I've been getting destroyed even at long range by the most basic SMGs against my LMG. It's insanely annoying it's like I'm slapping enemies with feathers. I shoot first get 3-4 hit markers and I die in like 2 shots. 

    I started using SMGs and what do you know, I'm melting players so fast, they don't even have a chance if I shoot first. 

    Needs serious balancing... It's not fun like this. I want to be support, revive teammates, and use an LMG.

  • EL-IDOLOO's avatar
    EL-IDOLOO
    Rising Traveler
    3 hours ago

    I've been playing MP5, it was good before the update, it's even better now. The devs have no intention to raise the skill gap in this game, most guns are absolute lasers like in 2042, it's ridiculous. Try to laser people across the map with an MP5, P90 or MP5 in BF3, you won't be able to do it, the guns kick around even at first shot and bloom all over the place, how it should be. We need a global recoil increase of 50-100% to limit engagement ranges, it feels like a laser fest, move out of cover, not see enemy due to low visibility, die in 0.1ms, repeat.

  • ForgottenName25's avatar
    ForgottenName25
    Seasoned Adventurer
    3 hours ago

    I played always Medic,  but with SL9, SOR300SC or SCW10.

    Why? LMG loose every Close Combat against Guns with Higher fire rate. 

    But I have Smoke Granates....

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