Forum Discussion

Walabababogo's avatar
Walabababogo
Newcomer
1 month ago

Breakthrough Balancing + Mortars

I'll admit that some maps for Breakthrough needed balancing, but some have been utterly ruined. Blackwell and Empire State having some of the worst balancing I've ever seen. Blackwell, in my opinion, was fine as it was -- Empire State is a literal nightmare to defend (it used to be defender-sided, now it's overwhelmingly attacker-sided). Just because maps have questionable or lopsided win rates does not mean that they're imbalanced, or vice versa.

As for the mortars in spawn nerf, it might just be best to remove defenders' mortars entirely. I don't disagree with getting mortars out of spawn, but defenders' spawn is nowhere near the objective and they therefore have free reign to mortar pretty much anywhere. There's no counterplay to it and it's really one-note.

3 Replies

  • Hudson1531's avatar
    Hudson1531
    Seasoned Ace
    1 month ago

    Support should not have to chase down snipers if they are camping in the spawn area. Simple as that.

    Sadly most of the maps dont support long range sniping (Mirak valley and eastwood are good though)

    Breakthrough is not a game for snipers lets be honest if your planning at sitting at the back of the map and trying to snipe in spawm, grab another weapon use your drone and sensor beacon.

    Use the drone, to take out the mortars.

    i run support and always happy to knock snipers out who camp in spawn

  • 5omeone76's avatar
    5omeone76
    Seasoned Newcomer
    1 month ago

    How about taking mortars away from the support class maybe giving it to another class or give the drones to the support class since they have a battery life.  As recon a lot of times you have to chase down a medic for ammo.  Makes it hard on people that play the game solo.  I just think most bad players use it should be getting there points from revives instead of sitting in back of map.  It's ruining the breakthrough and rush experience.

  • You are mistaken about there being no counterplay to the mortars.

    First of all there is the recon drone that can fly past the enemy defenses and delete the mortars, repeatedly. They just patched it so that the anti grenade gadgets are not able to shield the mortar from the drone.

    As a stopgap measure there is that gadget that can block at least one hit of the mortar.

    If you can squeeze into the main sector, you can also disrupt them with your own mortar.

    Then there is the classic counterplay of not standing where the mortar is aiming at and to Break-through (get it?) the defenders lines or to flank around them. The damage a mortar does is low enough that it takes 2 to 3 close hits to go down from 100% which means that someone who does not want under any circumstances to be taken out by a mortar, has a lot of time to get away.
    I do not assume that  there are like 5 people using mortar at the same time on the same place because that is a unicorn scenario and even then these people would depend on the rest of the defenders to keep the attackers in place and not letting them get out of the clusters that the mortar users love to aim at.

    Other than that in the case of blackwell, I think they should pull back the attacker spawn  boundaries a bit in order to make it a bit easier to counter mortar. Maybe they could make the attacker boundaries more Y- shaped in order to have room for a mortar in the middle as well as more protected areas in the left and right extremities in order to make it easier for the attackers to flank the defenders.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 21 minutes ago
9,946 Posts