CptSkellyBones
11 days agoRising Newcomer
Capture points need more purpose to incentivise defence
So many players will capture a point and immediately run to the next, so some matches end up in a capture merry-go-round. There's no incentive to hold points.
Each, if not some, need team perks that will provide them with tools to win the match. This would be a good answer to the lack of a commander or squad leader call ins. For example:
- UAV: If spotting is nerfed (please do) then the UAV perk will give the team 30s of minimap spotting that can be activated every 5 minutes or so. Not live spotting, but radar like blips to show you where the enemy is at.
- ARTILLERY: Same principal. A great way to move players off of a point before making a push, and a great way to screw over snipers and campers.
- PRECISION STRIKE: Take out a building, a camping tank or AA.
- SMOKE SCREEN: Available more frequently as it causes no damage.
- SUPPLY DROPS: Allows a player to drop 1-3 supply crates around the map. Support players mostly drop bags for themselves and in terrible locations. Supply drops will draw more players to a spot rather than aimless running around.
- VEHICLES: Rather than giving each team all of their vehicles at their HQ spawn, more need to spawn on capture points like on C on Mirak and D on Golmud. This isn't used enough. Or give the team the ability to drop them in.
- PARACHUTE DROP: Like battle royale, helis fly across the map on a path determined by the user and allows players to drop from it when respawning.
- FASTER GADGET RESUPPLY: All class gadgets that regen like the beacon, tugs will respawn quicker. You could also give players more ammo, rockets and grenades to players that spawn when it is active.
These are just off the top of my dome but you get the idea.