Forum Discussion
I think with there is a lot to balanced. And with all the equipment we have I am sure it hard for the devs to find that perfect balance.
imo, and I am sure I could add more but these are just quick thoughts.
Assault - should get a bit more ammo. And yes, the pen is a headshaker!
Engineer - as far as being an AA character ... first the balance needed is to remove the below radar or lower it significantly to like 75 meters. Reduce how fast flares rearm, reduce how quick all the vehicles can retreat and repair. Then we can balance out the missiles themselves. e.g. A missile should disable a tank tread if it takes a solid hit or two and the time to repair it should be longer.
Support - a better gadget or two could be added.
Recon - should get a bit more ammo under the sniper rifles.
Now, the main problem with all this balance is the game is squad based ... and to be honest, very few public players are working to be a squad or even working together. It is very obvious that the Rambo mentality is running full throttle in the game. And how do you stop that? idk
- adlercarme1 day agoSeasoned Veteran
Reminding the players every match with a message like: stay with your squad! 👀
- 762s1 day agoSeasoned Rookie
😅
will they read it?
what if there was an increasing XP Bonus for staying in a certain radius of the squad leader and a smaller bonus for being around squad members if you happen to branch off the leader to flank or what have you ... the bonus stops/resets if you leave the radius and go Rambo.
The bonus would have to be substantial though to try and get players to squad up and work together.