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Losing 90% of its community is a lot for a game that is not even a year old and it is not people that quit to return, no it is people that never returns.
No, I'm genuinely asking, have you all never looked at trends before? Did you know this happens for every multiplayer game that releases? Are you aware this trend has existed for years now? Only very few games in the past 10 years or so keep a very high player base, and they still inevitably lose them, stuff like Fortnite, League of Legends, etc.
Are you also aware that Steam is not the only place to play Bf6? 50k on Steam is not the whole player base, it's not even the entire PC player base.
Ruxem wrote:Steam is not the only place to play Bf6? 50k on Steam is not the whole player base
Players are aware. The problem is, no other platform publicly publishes their player count in real time let alone over a span of time so there isn't anything to compare to. When Steam is the only routinely updated metric, it becomes more reliable than the other platforms that provide no metric. We can only work with what we are given.
https://activeplayer.io/battlefield-6/
https://activeplayer.io/battlefield-1/
https://activeplayer.io/battlefield-v/
https://activeplayer.io/battlefield-2042/
https://activeplayer.io/battlefield-4/
Even BF1 is competing with BF6. Shall we look at the % of retention? 🤭