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UltraKapes's avatar
UltraKapes
New Adventurer
21 days ago

Conquest critical mission success/failure is the worst idea

Honestly, which bright spark thought this was a good idea? Conquest has always been about ticket bleed to zero. If you want to add more urgency then increase the total capture ticket bleed. I have been in countless games where enemy has had total control and we have found a way to rally or breakthrough and back cap to turn the tide and win. It is absolutely ridiculous to have a game end with 800+ tickets (or any above zero actually except for time over) just because one team was slow to start or lost some momentum. I cannot express how much I despise this new critical mission rule, even if I'm on the winning side. Remove it! 

 

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4 Replies

  • Total agree.  I understand what Critical Mission Success/Failure is trying to acceive i.e. quicken a long and painful death for the losing side however it really isnt working as intended and is removing any opertunity for the losing side to make a comeback.  I have now seen a number of rounds end within a few minutes while one side is possibly adjusting there loadouts etc.  Can we PLEASE go back to accelerated ticket blèed as in other recent BF titles which ultimately can end the round quite quickly but gives sufficient opertunity for the losing side to make a come back.

    Also this is having a hugely negative impact on Conquest Portal PvP.  It takes a few rounds to populate a community portal game so temporary capture of all flags happens quite frequently so all this 30s limit does is end each round unnecessary quickly,  even when a good  competative match is occurring. This  can quickly result in one side leaving and the server emptying.

    If you must keep this mechanism then increase to 3 minutes which would at least provide enough time to reach a choice of flags from the main base i.e. not just the closest flag being the most heavily defended and provided enough time to then capture it.

  • Sp3ckledJ1m's avatar
    Sp3ckledJ1m
    Rising Vanguard
    13 days ago

    This just happened to my last game because there was a lack of team balance by 2 players so one team had an unfair advantage. Rather than let the server fill the team with the lower numbers, the developers decided it would be a good idea to just end the game.  90% of the time, it's due to unbalanced teams or afk players. It's a terrible mechanic, especially in Conquest, where there's an automatic game end due to ticket bleed.

  • I can see why it's there as some games drag on when it's a foregone conclusion,but just drastically increase the ticket bleed if all points are capped would be a better solution. Honestly, they have seriously dumbed down so many BF game mechanics 

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