UltraKapes
3 days agoSeasoned Scout
Conquest critical mission success/failure is the worst idea
Honestly, which bright spark thought this was a good idea? Conquest has always been about ticket bleed to zero. If you want to add more urgency then increase the total capture ticket bleed. I have been in countless games where enemy has had total control and we have found a way to rally or breakthrough and back cap to turn the tide and win. It is absolutely ridiculous to have a game end with 800+ tickets (or any above zero actually except for time over) just because one team was slow to start or lost some momentum. I cannot express how much I despise this new critical mission rule, even if I'm on the winning side. Remove it!
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