Forum Discussion
Total agree. I understand what Critical Mission Success/Failure is trying to acceive i.e. quicken a long and painful death for the losing side however it really isnt working as intended and is removing any opertunity for the losing side to make a comeback. I have now seen a number of rounds end within a few minutes while one side is possibly adjusting there loadouts etc. Can we PLEASE go back to accelerated ticket blèed as in other recent BF titles which ultimately can end the round quite quickly but gives sufficient opertunity for the losing side to make a come back.
Also this is having a hugely negative impact on Conquest Portal PvP. It takes a few rounds to populate a community portal game so temporary capture of all flags happens quite frequently so all this 30s limit does is end each round unnecessary quickly, even when a good competative match is occurring. This can quickly result in one side leaving and the server emptying.
If you must keep this mechanism then increase to 3 minutes which would at least provide enough time to reach a choice of flags from the main base i.e. not just the closest flag being the most heavily defended and provided enough time to then capture it.