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Sorry mate, I'm against you on that one. I see what you mean from an input preference and flexibility point of view, but there's a reason why input is designed to match its native platform. In terms of fairness and competitive play, let me use Fortnite as an example. In Fortnite, Console-Only tournaments are hosted for console players to compete against each other, but Epic allows native keyboard and mouse support on consoles. This creates an unfair playing field, as KBM players have full range of motion compared to console players who are limited by stick-dependent movement.
Playing competitively is a different story but for the random Noob, they should the option to switch between controller and k/m. And if you play this game competitively, then you should learn to play on the optimal input, not some inferior input js
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