Request: Full Gyroscope Aiming Support and Auto-Calibration Toggle
Dear Dev team,
I’m a PlayStation player and a big fan of first-person shooters. I truly appreciate developers who implement gyroscope aiming — it’s a modern, precise, and comfortable mechanic that significantly enhances controller gameplay, especially for players who are physically disabled.
I’d like to share a suggestion regarding future gyroscope support in your game. In Battlefield, for example, gyroscope aiming is technically present in the latest alpha versions (such as BF6), but it’s currently non-functional. I’d love to see a fully developed and customizable implementation of gyroscope aiming — similar to how it works in Fortnite, THE FINALS, or Call of Duty.
Most importantly, I’d love to see:
- An option to disable gyroscope auto-calibration. This system is built into PlayStation controllers and often interferes with small, precise movements — such as when using sniper rifles or trying to control recoil. While it can’t be disabled at the system level, some games successfully disable it within their own engine (e.g., Fortnite).
- Comprehensive customization options — sensitivity, acceleration, input threshold, inversion, and more — just like in the titles mentioned above.
Features like these show care for detail and greatly improve the controller experience for many players.
Thank you for your work — I hope this feedback is useful!
Sincerely,
Artem Rolar Horun
P.S. I played the BF alpha and it was awesome.