Weekly Class Debrief - Assault
Welcome everyone to the Weekly Class Debrief. Alright folks you know the drill! Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. This week we return once again to discussing the Assault Class. Over the past week we've had some great discussion and thoughts ongoing within the Weekly Class Debrief - Support Last time we discussed the Assault class was before the Season 3 update, we had some great balancing discussion gadget suggestions, thoughts on how Assault continued to feel against other classes to the other classes as well as continued discussion of how the Spawn Beacon tends to be the primary use of the class. Lets keep it going and get back to the discussion now that we're well into Season 3. The discussion is driven by you folks, we will be here to jump in with our own thoughts as well as to read your feedback, discussion points or even if you just have some cool screenshots or clips to share. As always I look forward to reading through the thread and going over your feedback, suggestions as well as seeing what drives how you play this class. The class up for discussion next week will be Recon once againDrag to revive !
So, Who's idea was it to bind drag to revive & reload to the same key on console ? The amount of times during a match I have tried to drag someone away to revive them only for the reload animation to start. I know you just press the button again and drag them away, but does anyone else think this is bizarre ?Hardcore mode
We need to push for a hardcore mode for multiplayer and a similar system for redsec. If you want to play tactically and you get the drop on another player. It shouldn’t matter what gun you have. Obviously a pistol should take more than one shot but it should not take an entire magazine or more to down someone or kill them. In my opinion it’s a fundamental issue that needs to be addressed. There are few servers that offer a hardcore mode and I think it should be integrated into the game. Perhaps I’m alone in this but I feel I am notNEW Maps needed
Playing a new game requires NEW maps, not OLD maps, if we wanted OLD maps we would play the old BF games, we PAID for a NEW game therefore we require NEW maps, adding two OLD maps has now made the game extremely boring. You're constantly having to leave at the end of a game when the OLD maps are next to avoid them, the OLD maps need removing to keep BF6 fresh, It is slowly becoming not worth playing which is a shame as was massively looking forward to something new from BF, too much time and effort wasted on REDSEC, so nothing new map wise, just fill the game with OLD 💩 to reach the demand for "need more maps"Battlefield 6 Tips to Improve Aim and Overall Skill
I’ll start by saying that I don’t feel discouraged or anything that I’m not having a lot of good matches, because I’ve gotten fairly good at various games, including first-person shooters, through practice and hard work. However, I will note that I have high functioning autism, which impacts my fine motor skills and reaction time (though it also gives me plenty of strengths). I’ve been practicing my aim and trying to improve my reaction time based on the specific movement speed of the game and other factors, but I feel like there are also other things I’m probably missing when it comes to Battlefield 6 specifically. Does anyone have any tips or tricks on how to improve my skill level in my case? (cm edit updated title for vis)303Views5likes12CommentsSeason 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.7.9KViews27likes573CommentsFeedback on Map Design, Weapon Balance, and Matchmaking
Product: Battlefield 6 / REDSEC Platform: PS5 ====================================================================== 1. MAP ADJUSTMENTS & LOOT FEEDBACK (FORT LYNDON) ====================================================================== * The Golf Course: This central area is huge but has almost no loot. It needs small structures (tents, checkpoints) to add chests and make landing there viable. * The Bunker (Defense Testing Complex 3): This place is completely overcrowded because it is the only reliable spot for high-tier loot. Adding 2 or 3 similar bunkers around the map would split squads up at the start. * City & Crash Site: The city is too large/vertical and the crash site crater slows down the game pacing. Please consider shrinking the city, filling the crash site hole, and replacing them with surface bunkers or fortified military outposts to encourage early-game combat. ====================================================================== 2. MAJOR BUGS & WEAPON BALANCING AFFECTING THE EXPERIENCE ====================================================================== * Ghost Bullets & Explosives (Hit Registration): High fire-rate weapons, shotguns, Bazookas, and Grenade Launchers are severely bugged. They often hit targets directly but register zero hitmarkers and deal no damage. * LMG Weapon Imbalance (No Recoil/Screen Shake): Light Machine Guns (LMGs) currently have zero screen shake or camera kick when firing. This makes them abnormally stable and way more accurate while standing up compared to Assault Rifles. * Visual/Lighting Bug: On PS5, urban areas frequently trigger flashing colored lights (pink, green, white) or turn buildings pitch black. * Loadout/Supply Drops Bug: Care packages often land empty, or they do not contain the loadout that was selected. * Ranked Matchmaking Restriction: The game prevents friends from playing together if they have more than a 2-rank difference, but Bronze/Silver players are still put against Master and Top 250 players in matchmaking. If the matchmaking allows such high-rank players in low-rank lobbies, friends should be allowed to party up regardless of their rank restrictions. (cm edit updated title for vis)