BF is the best community in the world.
I believe that Battlefield is what it is because of the community. I first learned about FNB during the BF4 era and made friends with people from many countries. During BF1, I held my own clan events. I was supported by many people. I'm really looking forward to this new game. I want to play with old friends. Sorry for my poor English.78Views7likes10CommentsRequest: Full Gyroscope Aiming Support and Auto-Calibration Toggle
Dear Dev team, I’m a PlayStation player and a big fan of first-person shooters. I truly appreciate developers who implement gyroscope aiming — it’s a modern, precise, and comfortable mechanic that significantly enhances controller gameplay, especially for players who are physically disabled. I’d like to share a suggestion regarding future gyroscope support in your game. In Battlefield, for example, gyroscope aiming is technically present in the latest alpha versions (such as BF6), but it’s currently non-functional. I’d love to see a fully developed and customizable implementation of gyroscope aiming — similar to how it works in Fortnite, THE FINALS, or Call of Duty. Most importantly, I’d love to see: An option to disable gyroscope auto-calibration. This system is built into PlayStation controllers and often interferes with small, precise movements — such as when using sniper rifles or trying to control recoil. While it can’t be disabled at the system level, some games successfully disable it within their own engine (e.g., Fortnite). Comprehensive customization options — sensitivity, acceleration, input threshold, inversion, and more — just like in the titles mentioned above. Features like these show care for detail and greatly improve the controller experience for many players. Thank you for your work — I hope this feedback is useful! Sincerely, Artem Rolar Horun P.S. I played the BF alpha and it was awesome.The perspective of adding support for languages and control schemes on consoles.
Good day to all BF fans and developers from Battlefield studios. Me, like many other players and loyal fans of the games in the Battlefield series in the territory of the former USSR (CIS) are interested in the prospects for possible implementation of the following functions. 1. First of all, the implementation of language support within the translation of the interface in the game and subtitles in the story campaign. Is there a possibility to use neural network technologies for translation before the release of the game all text in the following languages: 1.1 Russian language (taking into account the sanctions imposed against criminal Putin regime, the use of neural networks within the framework of localization will allow you to use your time and resources without involving the services of a studio in Russia, but at the same time maintaining and strengthening trust among Russian-speaking audiences around the world; 1.2. Ukrainian language (as a sign of solidarity and support for the Ukrainian people in this difficult time, plus strengthening the reputation of the EA corporation); 1.3 and at personal request - Georgian language (since i am georgian myself and according to the synopsis of the story campaign one of the episodes will take place in georgia, this will also raise the level of support among the georgian people in accordance with the bill "Megobari act".) 2. Support for control on game consoles (Playstation and Xbox) using keyboard and mouse (since this topic was ignored during the game support period Battlefield *, then at the current moment this issue should be resolved as never before). It is not only about supporting the cross-platform system of the multiplayer mode of the game, but also the ability to play comfortably in the game with high graphics quality and stable FPS for everyone who does not have the skills to play shooters on a gamepad, and does not own computers with high system requirements. I would appreciate feedback from the forum curators from the studio itself, as well as from players and fans who are waiting for a new revival of the game series. Battlefield. Best wishes and success in your endeavors. P.s. Previous post on the English-language forum was deleted without notice or reason. I will tolerate such treatment from the forum moderators. This discussion needs to be made public if we want to achieve success for the upcoming release of our favorite shooter series.Realistic mechanics and sound design.
I'm loving the battlefield franchise but I also hope that the sound mechanics of weapons and gunfire would be realstic where we can feel like a battle ground. The sound design needs to be cripst. The weapons with real sound effects not so much of the arcade feel to it. I hope we see some blood pools too. Examples like Squad, arma, insurgency sandstorm. Plus why not put in a lean mechanism instead of always exposing yourself. What happen to the tactical sprints?Armoured Kill (BF3 DLC)
I hope to see the return of a DLC pack (if somehow that’s the route we go this time around) , or a season dedicated to something like armoured kill from BF3, large scale maps, more armoured vehicles, and a mode that lets the spawn of say 10 v 10 armoured vehicles, not only for progression, but also as I felt that it was a very fun game mode in BF3 with the tank superiority mode