OFFICAL DEV: BF6 Wants / Improvements Report
Hello, all. I am loving BF6 so far. There are a couple things I'd like changes or improvements on. I am going to list them below. I'd like the developers to keep track of this thread and everyone's response for future updates. Please list your wants below or say if you like or dislike mine. 1. Slow down the post match time to next match start. I feel like I can barely see the accolades and XP I got, plus some challenges before the next map is already loading. 2. Allow for cancellation of matchmaking for Party Leader. If me and 2 friends are in a party/lobby. I should be able to cancel matchmaking after a match in case we need to look at and change something we got unlocked, or if someone has to go to the restroom, or bring our kids to bed quick. The way 2042 has it is fine. If party leader cancels matchmaking OR leaves the game it should bring us all back to the lobby. Currently it goes to the next match too quick and we all end up having to leave match. Sloppy. 3. Have indicators for new unlocks. I unlock stuff mid game during a battle and don't quite see it quick enough, and then have no clue where it is or what I unlocked. A simple yellow dot that basically implies - "something new here" check it out. 4. When in a vehicle or tank, it does not show you the names of the other seats. You just switch and do not know what kind of seat you are going into - 2042 has it great where I see that if I press F2, I go to front gunner, if I press F6 I go to spotter, etc. Please show the types of seats in the vehicles. 5. Allow any squad member to tag capture points, that way if the 'squad leader' isn't doing so, it will reassign the squad leader to the most active tagger. 6. Who is the black man in a ghillie suit in the 'Profile' section? It's not a skin or character that I have ever use or have unlocked. Does not make sense. 7. Would appreciate some larger more open maps with areas of condensed buildings near capture points or what not. It's fun to hunt vehicles from far away, etc. like in 2042. Yellowstone National Park would be pretty awesome, or a Colorado Ski Resort town at dusk time, half mountains and snow, and some greenery down at the base with lights from the ski lodges and main street town areas. 8. PLEASE: Re-evaluate the 'mercy rule'. Sometimes teams get off to a bad or unlucky start or have a mishap. I have seen and been a part of plenty of games that we've come back from 300 tickets and won last minute. That's what makes BF fun. Those moments. Moments we will never know happened because the game ended early. We know what time commitments we are getting into with a BF and I'm sure none of us mind playing it out. Gives time to work on challenges, and other things. 9. The revive system needs a timer. I understand that if you call for revive it slows down and if you ask for respawn it goes fast. But it was nice in prior games to see how many seconds are left (2042). When playing with friends, its nice to say "I got 12 seconds left until I die" to gauge whether they can get there or not.839Views7likes42CommentsOne button reset category
On ps5 in the aim settings. If you just barely tap the right stick it resets the WHOLE category. Ive spent since launch day tryin to make the janky aim, which was fine in the beta, feel semi ok. Just now I was adjusting a cple settings for my aim and bumped the right stick. UNDID everything. ATLEAST make it where you have to confirm reset. I don't even know why anyone would even wana reset an entire category with 1 button.BF6 Strikepoint Needs a "Trials of Osiris"-Style Weekly Challenge
Hi everyone (this was originally uploaded to reddit, so i'm spreading the word here.) Lately I’ve been putting a lot of time into improving my gameplay (aim training through Kovaak’s, translating that into BF6, sharpening game sense, and generally trying to get better with the long-term goal of exploring the competitive scene). After spending a good amount of time across different modes, Strikepoint really stood out to me. I’ve played it with coordinated teams, against coordinated teams, and with randoms, and it led me to this thought: BF6 could really benefit from a Trials of Osiris-style weekly challenge tied specifically to Strikepoint. The inspiration is obviously from Destiny, and I think it’s something DICE should seriously consider. I can’t speak to backend or technical limitations, but conceptually it feels pretty straightforward. This is just a rough, flexible idea, but imagine a weekly Strikepoint challenge where a player or team must win 10 games in a row. Completing it could reward: -A unique cosmetic or skin -Double XP for the remainder of the week -Or some other visible in-game reward (similar to Destiny’s flawless glow) I honestly don’t see much downside here, which is why I’m curious what others think. This could help reduce tension between more casual or less-skilled players and competitive, movement-focused players by giving each group a space that better fits their playstyle. Obviously people will still complain, but I think it would meaningfully lessen that friction while also improving the game’s longevity. For example, Destiny 2 is well past its peak, yet many players still log in weekly just to maintain their Trials status. Right now, Strikepoint doesn’t really offer much incentive. Player xp is low, weapon xp is okay at best, and winning doesn’t feel especially rewarding beyond beating a strong team when matchmaking lines up. A meaningful, visible reward could change that. I know one post won’t move mountains, but if you like the idea, sharing and discussing it could help get it on DICE’s radar. I’ll be doing my part through Reddit, EA feedback forms, and Discord as well. Curious to hear everyone’s thoughts, thanks! TL;DR: Strikepoint would benefit from a Trials of Osiris–style weekly challenge (e.g., 10 wins in a row) that rewards high-level play with unique cosmetics and XP boosts. This would give competitive players a meaningful goal, reduce friction with casual players by separating incentives, and improve BF6’s long-term replayability.New Map for custom portal.
Ladies and gentlemen, check out the new biggest map for BF 6. Enter the code: zhgch or Gulf of Lyndon V3.1 Conquest Hardcore in the search engine ("Free slots" must be set to "any"). BattlePass experience is enabled, as well as 150% experience after a round. A lot of people are playing and there is a vibe from Gulf of Oman from Bf 3 and 4 or Muttrah City from PR.A solo v/s bots mode is a necessity for BF6 (beyond "Casual Breakthrough").
For any great game, there are sweats and there are casuals. It's a specific difference not just in gaming styles but personalities itself. The sweats need PvP. The casuals need PvE. That's a game for everybody. A solo v/s bots mode is a necessity, because it gives completeness to a game. It shows a comprehensive approach. It shows consideration. Battlefield 6 is great! Great graphics, destruction, movement, sounds. Kudos to the devs! Casual players like me want to enjoy this game. We really do. No, I don't want competitive gameplay against the others. I just want to have fun. I just want to be immersed in the beutiful gaming they have here. Which isn't really possible in the current state of the game. Not with so many sweats. Or, not with so many players turning into sweats due to dedicated hours they can spend playing this game. I admire their dedication; but people like me don't have that time. It feels like this game is only for people with 15 years of experience in competitive gaming; no place for newcomers or casuals. I've been reading that many players feel the same. Please don't ignore a significant portion of fans / customers of this game. Telling the casuls to "level up" is not the solution. Needing to retrain our nervous systems shouldn't be a requirement to enjoy a game. On the contrary, provision of such a mode is a great way to turn fans into devotees. The devs may want to consider that. Oh, I played "casual breakthrough" many times. It doesn't feel "casual". It stops being casual the moment other human players step in. Many sweats step in, because us casuals are no different than the bots - easy XP. I read that this offering was supposed to be a compromise for cancelling the bot-backfill on verified experiences, which was supposed to prevent XP farming. Was it so? I don't know the reason. But if that was the reason, I think it's a failure. This is XP farming, right here. On the contrary if this Casual Breakthrough was supposed to help people like me train for more intense PvP, again, it's a failure. The sweats cancel out all opportunities to do so. Practicing to shoot a bot doesn't enable anyone to shoot a sweat who slides, dives, jumps and finishes you in a fraction of a second after they show up on your screen. It leaves a sick feeling in the player's mind. And gaming is all about sensations. Nobody wants a sick one. No, that huge portion of casual players need a solo v/s bots mode, specifically. No other human player in the match. Just you and your game, your way. Whenever a PvE mode is requested in a PvP game, people get offended for a reason I'm yet to understand. We're told in derisive ways to basically get out of the game. I fail to see why the hatred is there. People like me aren't asking to cancel PvP or something outrageous like that. We're just asking a separate PvE mode. We just want to get out of the sweats' way and live happily in our own way. We aren't hurting anybody. Such a mode is certainly achieveable with a few tweaks from the devs. The devs can check what to do with the progression in such a mode. Full XP. Half XP. No XP. I'm fine with anything. But please let this mode have either all weapons unlocked or at least its own weapon mastery development system. And if that is also not considerable, then fine. I'll grind through the PvP and unlock the weapons I want and then I'll play this game my way. The private matches in Call of Duty allow players to do that. I know that game is hated in this community and probably I'll be told to go play COD - but no; I want to play BF6 only; because I love this game! Much more than I've loved any other military shooter before. I just want to enjoy it as well. So please. Let people like me have this one. Thank you.1.2KViews43likes43CommentsBattlefield 6 Beta Twitch Drop
I participated in the Battlefield 6 Open Beta Twitch Drop campaign but I never received the rewards on my EA account. I watched the required amount of hours on eligible streams. Here are the details: EA ID / Gamertag: BigDave83651 Twitch Username: 208Dave Drops I was supposed to earn: (Mimic Weapon Package, Landslide Soldier Skin, Shattered Vehicle Skin, Imperial Soldier Skin) I watched literally 10+ hours during the first 24 hours of the beta being open. I had my phone plugged in and screen set to never dim/die. Any time an eligible streams ended I switched to another eligible stream. I did this for at least 10+ hours while I was playing the game.2.2KViews17likes25CommentsIs there a way to turn these side popups off?
I've attached a screen shot of what I'm talking about here. This "ability Popup" continually makes noise and flashes up on my screen. I've looked and looked in the settings and can't see to find where you would turn this off at? Even if you can? I've turned all tutorials off and other various settings to no avail. And it wouldn't be such a problem if it did it once per match and that's it. But whether I ignore it or use the ability it still constantly pops up with noise and a flash over and over again. It's really starting to annoy me. Like I know what each ability does. I don't need the pop up anymore...😂 Thanks in advance!Breaking down everything bad about BF6 progression
So the progression in this game is terrible on so many levels. I am gonna try and break down everything bad about the challenges, and how they negatively impact the overall experience. Having poor progression can make or break a games player retention. If you can't get motivated to progress in the game, then players aren't gonna stick around. Several of the class challenges are bad. For starters, classes should have their own respective levels. Equipment shouldn't be locked behind challenges that force you into playing ways that you don't enjoy the game. Another issue is that allot of these challenges don't make a lot of sense, or they are so painfully frustrating to do that you don't even want to try. Assists using the smoke grenade with support. This is 1 of the worst challenges I have ever seen in all my years of FPS. For starters, why are you gonna shoot a smoke grenade, with the intention of someone else reviving them, when you are the one who job it is to revive? You are basically saying to shoot down players with a smoke grenade, and then wait for another support to revive them. In this time, the downed players are gonna wonder what the hell is going on and just bleed themselves out. Another way to get assists is by shooting teammates with smoke grenades so they shoot enemy players. You are telling players to blind teammates. This is basically sabotaging/trolling players for a challenge. This challenge makes no sense, and has no place in the game. It should be "teammates revived using smoke" which would track when you are a teammate revives someone in your smoke cloud. This teaches players about tactically using the smoke to help a downed player. Kill stunned enemies using the assault class If you have used the stun grenade in this game, you know its basically a waste of equipment. It lasts about 2 seconds. Say you throw it in a room, and it lands on the enemies foot. By the time you have walked into the room, the effect has worn off. To make it even worse, the stun barely impacts you. So the enemy can still easily outplay you, despite being impacted by the stun. I'm not saying make it impossible to defend yourself. I just think the one who is stunned should be at a noticeable disadvantage. The only way you can do this challenge, is by hoping a teammate stuns the enemy you are actively shooting. To fix this challenge, increase the stun length, and make assists count as well. All challenges that need to be done in a single match Completing challenges in a single match is bad. You are forcing players to spend a hole match doing something they probably don't want to. Then, when they don't get the challenge, it's a match they didn't have fun on, and all that time wasted. No one wants to spend a hole match running round with a repair torch. The fix would be to make the challenge value slightly more, but allow it to be progressed across multiple matches. If players can see they are working towards their challenges, even when a game didn't go their way. They will be a lot more satisfied. Win game challenges The reason this is bad is that you incentivise players rage-quitting. It should be "complete games" instead. Forcing lower skilled players to be carried, goes against Battlefields casual nature. Again also referring to my previous point. If players aren't getting a tick on their challenge, then they feel like their time isn't being valued. Premium event challenges Charging for event items blows my mind. Not even FTP games do this. Most of the player base probably paid for the game aswell. Events are a time you can get a lot of players online at once, but when players see this, their motivation is instantly going to be killed. They will lose the incentive to even bother. This is a premium priced game, and you are charging for event items just before Christmas! The more time players spend in your game, the more of a connection they build with the game. Then, once they build that connection, they will be more inclined to spend money. You can use events to get players more engaged with the product. If people don't want to progress the event because they have to own the premium battle pass. They aren't spending as much time with the game. Not to mention, this just screams red flags. If this is the games monetization now, then what are players expecting in the future? This is not how you retain players. You got to spend money to make money. I am sure there is more, and you guys can leave them in the comments. I hope DICE reads this, and takes the feedback onboard. If the progression sucks, then the game isn't going to retain players. With modern games, players always like to be progressing towards stuff. For many challenges in BF6, I just can't be bothered. They either increase so slowly, and I am playing in a way that I don't enjoy. Or they require me to play a way that doesn't even make any logical sense. It's like the person who designed the challenges, has never even played battlefield before and doesn't know how the game works.I'm Done
I'm sick and tired of having the jump on people, and they turn around and kill me in 3 shots. I'm tired of RPG's hitting people in the face, and it only does suppression damage. Same goes with HE grenades. Regular grenades are sad. Sick and tired of the CoD like movement that is COMPLETELY UNREALISTIC. Tired of being killed when I'm around the corner going for cover. The game is TRASH in its' current state, and I'm done. I won't spend a single penny on this crap, until we get Hardcore Mode that is more realistic, or you fix the crap that continuously shouldn't be happening. I was so excited about this game, but it plays NOTHING like BF4 or BF3, and I'm simply done playing. Congrats, you got my initial money, but I'm not a sucker like most people and won't fall for it any longer.120Views9likes8Comments